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- this dream reality theory would also explains why, out of all the Replikas, LSTR/Elster is the only one who "has lost their original neural pattern": Because Arinae never got to know Elster in real life, thus she has no idea how real life Elster actually is like, and has to just imagine and delude herself
- on second thought, Arinae might have never learned the name of Elster's real original. looking at other replikas, they are all named after birds: Falcon, Eagle, Hummingbird, Owl, Magpie. this might be Arinae's real life nicknaming habit, and as she doesn't know Elster's real life, she simply assigned the nickname "Magpie" to Elster
- in addition, we can see how Arinae's jealousy towards Alina works: She wants to be Alina (because they look alike) so much so that Alina and her become one entity in the dream (several notes and poems by dream Alina imply so). So much so that for the first chapter of the game, Elster is looking for Alina, not Arinae.
(also can we just appreciate Elster for a moment? despite being a creation/delusion within a dream, Elster sincerely and deeply loves Arinae, just like how the real Elster loves Alina. she made a promise to end Arinae's suffering, and she went through endless hell to fulfill it. after the fakeout ending and the "flashback" to Penrose - might you, despite being a dream, the Penrose experience is "real" for Elster, Penrose and Alina/Arinae are all she ever knew - she said the line "I made a promise", which is reflected in the Promise ending when Arinae told her "du hast es versprochen"/"You made a promise", and struggled against death itself to fulfill her promise. girl is literally too gay to die and gay enough to kill god aka dream Arinae)
As i can recall, words like Elster, Falke, Adler are birds' name in Germany, and the flashing Chinese above their name is the translation to them. Also, the giant Chinese word 誓言 at the fake ending means promise, but in a more serious and literary tone, so it is should be translated as oath or vow.
You theory sounds far-fetched at first, but it makes more sense the more you think about it, just like all the other theories, and that's a good sign for an open-ended story: free to be interpreted not just in two ways, but much more.
However, I can't claim this is complete truth, since this doesn't mesh together with the fact that Ariane somehow knows about the entire S-23 factory layout.
???
Elster means magpie in German. Thematically it is because she takes the parts of other replikas, but the bird naming system seems concrete especially with the higher ranked replikas named Adler and Falke.
I'm curious if Arianna knew that Penrose's program was a one way ticket? I think that the government was hiding this fact from public and they send messages to pilots only after a certain distance has been covered. This adds even more hopelessness to the situation and the state of the dying girls mind .
Seems like many devs today are obcessed with story timeline scattered like a lego and storytelling throught lazy notes and story and combine this in such way that true meaning can be interpreted in hundred ways. Or just modern players loves such mess?
Interesting world, sadly story is heavily cryptic stuff full of confusing visions and weird changing of areas. Game itself was kinda ok survival horror with weird focus on PS1 nostalgia, even speed of menus and loading were PS1 slow. But ok, not a bad game, just not really worth of multiple runs.
Im not even trying to decypher what was this story about, waste of time ,i had few theories, but all were smashed to atoms when i finished game, which just added few more questions and explained nothing at all.
Just two questions. Since beggining of game it looked like just two persons arrived in your ship, gestalt woman and you or maybe even just you, so, who is that suicided corpse on a floor in one room of ship right before the ending?! And why every replika in game has a female shape?