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But isn't the illness something that only affects humans (dissolving them, that is)? Star is clearly a replicant, it's not even remotely hidden. Also funny that you mention Isa seeing girls kick her sister since I assumed it was whatever girl we were looking for seeing you, the player replicant, get beaten up (I did say that I have trouble remembering names :^) ) since at that point from all the documents I saw I assumed that replicants are basically "grown" or something like that, with younger versions that grow up being called Gestalt, and the mature versions that are later taken to be processed into whatever replicant is required being called, well, Replicants.
Huh, that is indeed possible assuming that the entire story is about some cosmic horror after all.
The water must be it then, since I got all the guns (assuming that grenade launcher doesn't exist and grenades are used with the flare gun). Not sure what significance giving Isa water has though since for all intents and purposes she's just a bystander who happens to be looking for someone just like you are.
Reminds me of the Unitarian or whatever cult on Dead Space.
Basically their ship failed at finding a hospitable planet, Adler went absolutely insane, potential cannibalism etc and all the cosmic horror followed.
EDIT: Tarot cards etc - not sure if it's a red herring or if it means something but it seems the ship started leaning into the occult but their nation doesn't seem super witchy...they really leave the story WIDE open tbh.
Maybe it's showing humanity or something? At one point when she rips the robots arm off and places it on her own body it says like "TRAUMA IGNORED" or something. Perhaps the more "human" she was the better the ending?
Well time for me to go read The King in Yellow then lol. I forgot about that spy note. Ariadne has read a lot of Imperial books so that might explain the distrust they have towards her.
Yeah - Basically the Yellow King is super open ended as well, but it's about a play that leads people to madness just by reading it. I almost interpreted it as either Ariadne was too well read/open minded and they thought she was a spy, or that Adler himself was seeking the divine and became insane. Hard to say with how vague the plot is tbh haha.
I also can't 100% remember the note, but there were 2-3 records mentioning the white hair girl being not safe to trust and even one on our MC's robot model being potentially rogue. I wish the plot wasn't AS open as it is...the ending setup loop is interesting with Adler becoming like a mummy almost. Sort of The Yellow King-esque stuff happening there too.
That could be possible. If you rip the envelope and read the document about Elster series Replicants (ones used on the long-distance exploration ships) it mentions that they are all emotionless and trying to befriend them in any way is ill advised since it could result in their rampancy (I don't remember which term the game uses but calling it insanity wouldn't really fit even if it does fit for other Replicant types). Ariane apparently did form a very close bond with Elster during their trip, and Elster choosing to leave the ship and try to find a way to save her life could be seen as her evolving and going beyond what her programming requires (though from all the documents I don't think Replicants are really that robotic, documents mention that many of them have hierarchies and preferences and unique personalities).
Aren't the ships you start the game on built with the idea of only housing a single Gelstalt officer and a Replicant to help them out? Adler couldn't be on the ship if that's the case. Also, while he certainly does act very suspicious a lot of the time and his diary entries you read in crew quarters do show him having a strange obsession with the locked safe and his dreams, he does also seem to be genuinely distraught about what's happening to the base, if only because it makes his job harder. I doubt he would actually sabotage it and kill everyone .
There's also a few documents on the base talking about Replicants seeing a white haired woman in their dreams
I got that feeling the moment game started flashing Kanji at me lmao
Also an interesting detail, I doubt it actually matters, but the insides of safes have korean letters on them instead of japanese or chinese. Kind of out of place.
Good point on a lot of that - I'm wondering then if the "white haired woman" can be seen as a reaper/omen for them. Basically much like Yellow King, if you see the "white haired woman" you'll succumb to insanity or die.
For Adler - he certainly seems to care but also has sort of gone insane by the point that we're seeing him. At some level we're not sure what the MC is really seeing (like if his face is truly missing/a skull) but he's certainly a bit wacky while hunting down the few characters we see.
The loops are also interesting, first we're on the ship we start (1:1 for crew), we then hit the base, then the "mine" and fleshy base, then a living quarter/apartment and finally return to our ship.
It feels like everything past the base doesn't exist. The mine/living quarters/apartment seem to be almost memories of the human MC, leading the android to finally accept things and settle with the white haired woman.
Honestly has me pretty thrown - but I feel like the dead woman in the ship is who we're searching for and the whole game was just an android going bonkers, with Adler trying to stop them for some reason...Adler's role is still super sus in my opinion.
Photo changes to her face, right? We can probably assume that she's human.
However, you find a magnetic card in the rationing office near Storch Replicant holding a shotgun.
That card has the face of an android with skin falling off revealing metal skull underneath, name on it is Seo Alina as well. The face, however, is closer to the girl that was standing near her in the full photo.
The area under the mines certainly looks very strange and otherwordly and frankly feels like it doesn't even fit in there anymore. Ancient caves with blood fountains, fleshy growth everywhere, and yet there's a lot of androids that are just lying down or walking around as if someone put them there deliberately? Honestly at this point game started giving me Doom 3 vibes, not in terms of gameplay or really main story, but how in Doom 3 the demonic influence could be seen on the base long before everything went to hell (heh), and in it you also reach an archeological site belonging to some ancient civilization at the end. In Signalis I did get some reminders of doom 3 while playing, but the moment I saw that the hospital door also exists in the caves underneath, requires 6 keys instead of 5 and has that same pillar that looked out of place in the hospital but is perfectly at home in that otherwordly place really flashed a thought in my head "Damn this reminds me of D3" even though in hindsight Doom 3 didn't really have that much hellish influence in the base beyond equipment breaking down and people hearing weird stuff in the dark from time to time