Rocking Legend

Rocking Legend

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the760 Sep 2, 2020 @ 11:31am
My feedback as an experienced Clone Hero Charter/Player
Okay, so I have a lot to say about my experience of this game so far. I think it can definitely be cool, but right now there are a LOT of problems.

Keep in mind that this is all based on the experience of playing with a guitar controller!

1. It seems that importing custom .chart/.mid files does not include multiple BPM marker support. It just sticks with the first BPM marker as if it's consistent throughout the whole song. This makes charts go out of sync VERY badly. This is a necessary feature and should definitely be looked into ASAP.

2. The game's engine is incredibly questionable right now. I was able to strum through a fast NPS part at half the speed I needed to, and I had a combo throughout the entire section. I know it's in early access, but the games hit detection has serious issues.

3. You should not be able to hold down a fret that is not in a chord and still be able to register a chord. This also also goes for single notes that are going down.

4. There needs to be hyperspeed options. Some of the customs I imported move incredibly slow because the BPM isn't very high, and it's difficult to distinguish between chords and fast single notes.

5. Getting points for letting go of a sustain becomes problematic when there are sustained chords in succession, especially if the sustain gap is small. Forcing people to let go to earn more points just doesn't make sense to me.

I believe this game can end up being very fun, but right now it's definitely still bare bones. I hope the devs take this feedback into consideration and continue to work hard on the game :)
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Showing 1-4 of 4 comments
domurosoft  [developer] Sep 2, 2020 @ 1:29pm 
Hi thank you so much for the constructive critics, we'll take those into account for the next updates. I'll try to reply to your points for better understanding:

1. the import process already takes into account the different BPM markers put into the charts, the BPM you find in the song selection menu is the max of all the BPM events in the chart but it only influence the final speed of the notes.
Our maps are time based while imported charts are resolution/BPM based, so we convert their "units" into time taking into account of the BPM change events on the synch track.
To better understand the issue you are reporting, is there any example you can send to me privately or you did noticed a precision issue for every chart you tried?

2. the game has been mostly playtested with the included original ost, but we'll look into some other maps in order to improve the gameplay experience. Even there if you can send us a sample you think it could be useful to us we would be glad to look at it to improve our game.

3. this seems to be a bug to me if I've understood correctly, it may have entered with one of the latest updates... we'll look into this

4. an option to choose note speed will come for sure with the gameplay modificators updates we planned. Meanwhile we could look more into having a better speed from the beginning.

5. you should already be able to keep holding for a rapid succession of chords, there could be some issue there with imported songs, we'll look into that too.

This is our first product as indie devs, we will definitely take this and other feedback into consideration. We released the game in early access because we want to involve users during the development process in order to not only create the game we dream about, but also get a better quality product.
Hi ! Thanks for your valuable thoughts and feedback ! This certainly will be very helpful for the devs. The devs have been reading every comment made about the game and acting upon making any changes and fixes to improve the game. ! If you use reddit be sure to follow our sub-reddit for all of the latest news and details, and a place to share more thoughts and feedback. Thanks :)
https://www.reddit.com/r/RockingHeroVR/
Originally posted by domurosoft:
Hi thank you so much for the constructive critics, we'll take those into account for the next updates. I'll try to reply to your points for better understanding:

1. the import process already takes into account the different BPM markers put into the charts, the BPM you find in the song selection menu is the max of all the BPM events in the chart but it only influence the final speed of the notes.
Our maps are time based while imported charts are resolution/BPM based, so we convert their "units" into time taking into account of the BPM change events on the synch track.
To better understand the issue you are reporting, is there any example you can send to me privately or you did noticed a precision issue for every chart you tried?

2. the game has been mostly playtested with the included original ost, but we'll look into some other maps in order to improve the gameplay experience. Even there if you can send us a sample you think it could be useful to us we would be glad to look at it to improve our game.

3. this seems to be a bug to me if I've understood correctly, it may have entered with one of the latest updates... we'll look into this

4. an option to choose note speed will come for sure with the gameplay modificators updates we planned. Meanwhile we could look more into having a better speed from the beginning.

5. you should already be able to keep holding for a rapid succession of chords, there could be some issue there with imported songs, we'll look into that too.

This is our first product as indie devs, we will definitely take this and other feedback into consideration. We released the game in early access because we want to involve users during the development process in order to not only create the game we dream about, but also get a better quality product.

Just looking at your reply to "3" as that is the issue I mentioned before. Download some custom songs wich bpm is around 80 , and you will see what we mean, compare that to something which is "twice as fast" as it looks correct. I think defo altering the note speed on the lower end to be faster and more in line with the average would feel good. I do however agree that it should be a condition we as players can control. If you are bringing it into a modifiers update... please dont put any score reduction or advantage on this. We want this more as a setting, to player preference over a "gameplay modifier"
Wazzup Samsconite Sep 13, 2020 @ 3:19pm 
Originally posted by Ranged_Archer of annihilation:
I was wondering how you guys got clone hero importing working so fast. I have to wonder how well it's working though.

Full support for .mid is a bold claim
In my experience working with charts almost all, like 80% of the clone hero charts go out of sync at the end (don't know why).
The only solution I've found is to edit the notes by hand so they line up with the song.

Would love if you did find a solution to this.
the devs will certainly look into this for you :) Please follow r/RockingLegendVR for the latest news , announcements and discussions regarding the game :)

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