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Or, what would have been an "infinity epsilon", that is, but unfortunately the game doesn't seem to have accounted for that, so all you get is a regular infinity.
The implication does sound interesting though. Actually, "infinity" times "epsilon" would result in indeterminacy, since there's no way of knowing whether the "infinity" is "more infinite" or the "epsilon" is "more infinitesimal". An "infinite epsilon" would be a new kind of paradox (on top of all the other paradoxes already present), which, knowing this game, will be turned into a game mechanic somehow.
That's just my interpretation though. I'm interested to hear if the dev chose to handle the "infinity epsilon" case in the way it is in the game, or it's something they forgot to consider.
We should think of the interior of the infinite entrance not as the epsilon itself, but as a clone of it, so the inability to return to the original position is not a nesting problem, but the same kind of problem as not being able to exit from the clone.
(Translated)