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Crappifying the heavy punch doesn't solve your problem with heavy punch meta. Dropkicks are unbelievably punishable because of their recovery time, and headbutts in a fair fight have rarely done anything other than devolve the fight into a coin toss. It's not that heavy punch was ridiculously good, it was that the alternatives tend to put you into stupid conditions that you don't usually want to find yourself in.
All this change has done is made the fights between any two good players even more passive, because their ability to throw out any attacks that don't leave them outrageously vulnerable has been kneecapped. They're still going to use mostly heavy punches, because dropkicks and headbutts still carry more risk for equivalent reward.
I wouldn't have a problem with dropkicks taking less time to recover from, and you'd see better changes to fight variety from that than by gimping the heavy punch. Even I'm frankly bored with how easy it is to just bait a dropkick and immediately go and punish it. "Attack first lose first" is a ♥♥♥♥♥♥♥ boring mindset and unfortunately that's all this change has reinforced for very experienced players.
And again, gimping the heavy punch doesn't change this. Whether if it's by continuing to "abuse" the heavy punch, or by caving and adapting to some different meta, "people like me" are going to continue to be "such a buzz kill" by nature of just being better at the game. That's not anyone's fault - that's just how it is. I'm still going to move better, throw better, and fight better than most other players. The only difference now is that I'm going to have less fun with it in the process, which frankly reinforces even greater adherence to meta and passivity. Which I don't want, and you definitely don't want.
You couldn't be more right my dude, 100% on this post.
The delay to heavy punch inputs is not fun. Period. I don't care if heavy punch is shifted out of the meta. They've worked towards that with increases to stamina consumption and increasing the delay between heavy punches. I don't care about that. I care that it feels unfun to use the ♥♥♥♥♥♥♥ thing. You made it about meta in the first place. And I gave my rebuttal because it seemed to be what YOU'RE concerned about. Not once in my initial post did I mention anything about it. My goal isn't to "chase meta" and "be a buzz kill". I'm trying to have fun here. If I just wanted to chase meta, I'd be joining the legions of braindead dropkickers enjoying the new giant kick hitboxes. But I'm not. Because I don't enjoy that at all, and I'm trying to have fun. ♥♥♥♥♥♥♥ sue me for being good at it in the process.
And another thing, my enjoyment of the game doesn't have to come at the expense of everyone else. If someone is so ♥♥♥♥♥♥♥ bothered about getting punched and thrown like you are, then they should probably just get over it like a well-adjusted, normal person. They're the ones treating it like a competitive game if they care so much about losing. And I literally just told you: I take no pleasure in dominating lobbies. However the ♥♥♥♥ you arrived at the conclusion that I can only enjoy the game by making others miserable is beyond me.