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It's a chinese game, there will be premium currency it's more than obvious.
"Party Animals includes in-game currencies that you can earn through gameplay or you can purchase with your own money. The two currencies featured in Party Animals are Nemo Bucks and Cookies which are used to purchase cosmetic items for your characters."
The biggest issue is duplicate skin drops from gacha eggs.
That's a massive red flag in a PAID game like this. Probably a common practice in China, but in the west it'll definitely stir up some negative social media controversy for sure.
How is ingame money bad if it's aimed only for skins?
How does that hurt you or anyone else? None of you who complain makes no sense, how many games doesent use in game currency for skins only?
Plenty of em and there you are fine, but in this OH NO NOW THE SKY WILL FALL DOWN ON US ALL!
Grow up
dude it's just skins, stop make it sound like it's pay 2 win
This is a terrible take that has been disproved forever now. People DO care about cosmetics. That's why they wear makeup, buy certain kinds of clothes or follow trends, buy certain type of cares, decorate their house/room a certain way, on and on and on.
It is NORMAL for people to care about appearances even though they don't directly affect you in any meaningful physical way. That drive is EXPLOITED in games like this to push people into paying to look the way they like or stand out from the crowd.
Secondly, even if you don't buy cosmetics, the very fact that they exists incentives the game by the very nature of monetization to make you want to buy them directly and objectively affects both the game design and content roadmap.
Look at Darktide. Instead of fixing a BILLION AND ONE THINGS people clearly pointed out were broken or adding any number of dozens of things they promised during beta but didn't add during release, they instead spent months working on... drum roll... the surely long awaited cash shop! Yay! The game finally gets the new content it desperately needed, and it's the cash shop. Ooops.
Darktide also promised 1 new archetype class every quarter because they released with less than their prior game for reasons people still don't understand (something they got slammed hard for). How many are there now? None. Almost two years and they haven't released a single new archetype.
But guess what was thriving with rotating content EVERY WEEK until people just got so fed up and they promised no more rotations and less time spent working on it? Cosmetic cash shop.
Darktide is a $60 game, by the way.
Even if you don't buy from it, monetization, EVEN COSMETIC ONES, objectively affect your gaming experience negatively, and it's dullards like you with a bigger mouth than a brain that try to soothe everyone else into being good sheep.
No. You should care about monetization, even if it's just cosmetics. Doubly so if it's "just cosmetics" because unlike pay for win where you feel you HAVE to buy it to play the game, cosmetics have less of a purchase urge so companies feel obliged to make up other ways to push you into them... that's literally how battle passes came to be.
Read my previous post. You're the one who needs to grow up and realize you're the reason the gaming industry is so terrible and are happily choosing to be part of the problem like the good sheep you are.
you are wrong on every point you mentioned there
nah you're the one who need to grow up, tons of games have this system and it doesent damage you nor the game