Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ride 4 is as arcade as a game can get. Think project cars 3, but the version for pre school children. That's Ride 4.
The reason: the AI is terrible and was unable to cope with the physics. So top speed was capped as an emergency measure. Since then the physics has been progressively nerfed in an attempt to keep the AI on their bikes. The complicated physics modelling has been completely abandoned. One of their efforts was to add a very large invisible weight on the handlebars, that's exactly how the bikes behave when you crest a hill.
Motogp21 has insanely realistic bikes, the 2 strokes in particular are excellent fun to try and master.
I just find it hard listening to you trying to hide that truth.
Here's one example: https://www.youtube.com/watch?v=KG4ua8vUcQ0
RIDE 4 is a little bit simplified. It does not have 3 point tyre wear or the brake temperatures to manage. On the bright side, it has lots of different bikes with different characteristics + Lots of different tracks (Even the Nords and daytona), which results in trying out different track/bike combos. It has 24 hour day/night cycle which is really impressive. Career mode is nice and varied.
Personally, I prefer RIDE 4 because it has that immersive feel and hardcore simulation aspects when you need it (In Endurance races), and it can be arcade when you want it to (Generic AI races). Best of both worlds. The only thing I miss in RIDE 4 is the 3 point tyre wear from MotoGP but oh well, it makes it for it in other ways.
The bikes are individually modelled, the characteristics are distinct so I've found plenty to maintain my interest.
I think there's 24 tracks, again, that's plenty.
ANNA AI has been a dismal failure this year. Ride 4 is shocking, the AI is ridiculously easy to beat. Motogp has its problems too, but not as badly. I'm currently racing Motogp 2 which DOESN'T have the AI problems.
It all boils down to what you're aiming for.
Later down 1-2 laps, when the field gets spread out, you can ride as you normally would, on the racing line.
So just stay safe until the breakaway.
I bought the gp20 on sale from the Ps store and as soon as I tried it I uninstalled it. Now I have bought this on PC thinking that with the change in physics the control would have changed ( because the gp20 was surreal ) and yes, it has improved somewhat but not at the level of the Ride4.
That's not all Milestone's fault of course - the MotoGP track list has been the same for years and knowing it'll be the same again next year doesn't create much excitement. Yes, Portugal was a welcome addition, and Kimiring, where almost every bend seems off-camber might add some excitement (if they ever get there), but the format is very formulaic and leaves little for innovation or expansion. You can't even carry on your career from the previous year, and have to start, yet again, as a rookie.
But if your interests lie in a more "technically orientated" and competitive offering, then MotoGP 21 is the choice. Especially if you've never played a bike game before and it's the sport challenge rather than the fun factor which appeals - the repetitiveness of it all won't hit you for another season or two. Yes we all want to emulate our MotoGP heroes and imagine ourselves competing among them and, if that's what you want then go for MotoGP.
On the other hand, Ride 4 offers a large range of tracks and a long list of bikes which, despite the sometimes dodgy physics and questionable AI (also true of MotoGP), keeps a high level of interest and adds fun into the equation.
If it's the riding which is the qualifying factor, and I reckon for most IRL riders that's what it is, then Ride 4 is where you need to be. Nowhere else will you get to have a go on such a range of machinery. No, it's not a perfect simulation, but it's pretty good and to try to ride an H2R fast around Nurburgring, or really any of the bikes on any of the tracks even with the imperfections just gives you that rider buzz.
Last point - personally I have both (I suspect most do), because they're not the same but they do compliment each other nicely.
First computer C64, if it helps.