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They`ve already dumbed down the physics so much since release that even my 4 year old daughter can complete a lap without crashing now, what more do you want them to do?
Uh... physics are nice I guess? I just want the enemy racers slowed down so I can actually learn the game and run through career mode and start unlocking bikes. They take all turns with absolute perfection while I quite literally have no chance to win or get close because both their bikes and AI are better than my driving.
I think the AI has been somewhat poorly implemented. It seems to have been a top-down endeavour, making the AI riders all capable of riding well at 120% difficulty, but the real world isn't like that. Few players can ride at that level of difficulty and do well, consistently.
Conversely, the AI is also inconsistent insofar as they are amazing on some tracks and hopeless on others. The AI difficulty setting appears to make little difference is some scenarios than others. For example some of the 600 sport career races are hugely challenging at all levels, especially on tracks which have few straights - Laguna Seca for example, because the way the AI is restricted is simply by reducing the top speed, which is not usually relevant in turns. The whole race needs to be almost entirely mistake free to win even at lower AI levels.
In reality, people start at a low level and improve. When faced with an AI that defeats them so soon and so easily, it becomes very frustrating, very quickly.
I'd like to see an AI based on similar learning/improving strategies as IRL. I understood that was the original intention when the ANNA neural learning AI was announced. It would learn and improve alongside the player, but that doesn't seem to have been the case. Maybe it's just too difficult to do.
There doesn't seem to have been much play-testing either. Many simple things are overlooked, trusted to be spotted by the community and, hopefully, patched later in the rush to get the product to market. It would only take a couple of dozen players of various levels to expose issues, which should have been resolved before the game was released.
Time is money, however.
If you're losing at 20% you need to practice more.
Or... or... the difficulty setting could actually do what it says so I can set the game to my preferred level. Like every other racing game does.
"Git guud" is not an argument when there's a difficulty slider and it doesn't work.
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I'm new to this game. Just like in real life, choose your first "entry level" bike. Take the 300cc class first.
Keep in mind also that there's so much to learn in a game. That's how you should enjoy it. Right now I can easily defeat AI's with my R3 in Realistic physics. Tone down the difficulty of them. Also, take one track at a time; familiarize with the track. That's how you win. After my R3, I am using an R6 on my "600cc" class. This game is so unbelievable that you can actually feel the difference of every bikes. If you're not a real "enthusiast" of motorbikes in real life. Then maybe you can't really just enjoy this game.
That's all I can say. Thank you.
Agreed 100%.
That difficulty slider is not doing it's job in the corners. It seems to work well in the straights by slowing them way down on the lowest setting, but in the corners it's still got them way too fast.
Dunno if the fault is with the AI coding itself or just how the slider is working, but the developer needs to stop ignoring this issue as right now there's little hope for new players to enjoy the game against the AI since it's not scaling well at all.
Hey, if it's super easy for you, great. I just want the difficulty slider to work so I can set the thing to my skill level and enjoy the game I purchased. It's a feature, I bought it for the reason it had it and I could collect a bunch of real bikes and supposedly have fun, and I'm not getting any of the advertised experience.
Not everyone WANTS to spend their time practicing to beat AI that does not scale well to begin with. I've been playing against AI in PC racing games since 1994. I've won a bunch of virtual world championships in online leagues and have many call me an "alien" as in my hay-day I was not so easy to beat in hot-lapping nor in full races...so I know all about racing lines, setup and practicing...this is NOT about getting good.
It is about the coding not working well. The AI does not scale well through it's difficulty slider range. It is clearly broken and can easily be measured by the developer. Of course they know this as it's not the only Ride game that has scaling issues with it's AI. It's just much worse now in Ride 4 and it needs to be fixed.
The AI should NOT ram you in the back constantly simply for slowing down for an approaching corner. This happens because the AI is canned and is not bound by the same game physics that the player is. It can magically slow down in a split second without any loss of control or needing any time. This is likely why the difficulty slider is crapola...because the AI coding itself is junk.
Yes...with lots of practice some players can eventually get fast enough to compensate for the horrible AI behavior, but that is not the point.
The point is that the AI coding is trash and the developer as usual will not publicly address the issue...and THIS means that unless you are very good at this sort of game or you aspire to be very good, then you will not able able to play & enjoy your time with this game as a casual racer
FIX the friggen AI slider so that those of us who are a few seconds off the pace can still play and enjoy some racing against the AI without having to go balls-out sweaty.