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The players at times look like they don´t know what they are doing
Ball crosses through them, like they aren´t there
I came back to PES in March from FIFA 20. I would go and play FIFA 21 but I don't like the arcadey gameplay and it has its own scripting problem.
PES has so much going for it and I just wish the gameplay would be consistent. I might just have to take breaks from playing it so I can enjoy it at times.
These methods are used by pretty much all coders intended or not. Football Manager is one that is touted as not using these scripts, but they too are secretly using Dynamic game difficulty balancing (DGDB) in their match engine. This is something no game developer wants leaked if they want to hide that they are using it.
There is nothing wrong with admitting to using Rubber-Banding AI and most developers used to add the option to turn it off, remember "slower car catchup" in older games? However unlike racing games Football is a dynamic game of 22 players and a moving ball, it's far more complicated than cars going around a track on a racing line, it's ever changing and complex and there needs to be a way to quantify outcomes so that it resembles an actual Football match.
Originally Rubber-banding AI was not used as a monetary weapon, it was used to simplify algorithms and increase optimization by limiting the amount of outcomes. In real life if you were to pass a ball to your friend, each time would be slightly different in some way, in video gaming calculating such detail would be a stupid waste of resources so outcomes are limited based on what the user is doing. Only a certain amount of things can happen at any given moment in a video game and you can boost or handicap those actions to control the match. This is what AI does it tries to simulate intelligence artificially by being deceptive and try make it seem believable.
If you play against an AI bot on full difficulty in shooter games, they will headshot you instantly from across the map, so the coders make sure this does not happen by adding error margins, give it less errors and it will perform better, give it more errors to make it more easy.
FIFA, PES , FM all do the same thing, they don't "script" in a way like it sounds, but they do handicap you and steer outcomes into a direction ( which we call scripting ), if there is a list of 10 outcomes at any given moment and your handicap is high, they will turn a far less beneficial outcome for you which is then represented as the defender mis-kicking the ball or a wild shot from out of the box.
Now they have found out the monetary benefits to these algorithms, they never will be removed and will probably remain till someone manages to expose it, or somehow get access to the source code of any of those titles. ( which is harder than you think, they defend it with fire )
PEZ, FIFA and Football manager"x" have been using it for a long time and it's been a cash cow, they won't stop unless forced.
EDIT : Also care what you wish for, creating a Football game with no dynamic difficulty is a very hard thing to do, i honestly do not think there is a coding team on earth able to pull it off without using the concept in some way. It's just way too much computation, way to organic to emulate. It would take some very smart people to recreate a football game engine that does not use any form of dynamic AI and still make the game seem recognizable as a Football match.
To give some intuition here, lets say we get 22 human players to play a game of Football and the ball follows normal newtonian pyhsics, this would be organic because each player is controller by a person and the ball simply follow what each user does. However when you start replacing those humans with AI, it's harder than you think and this is where limiting outcomes is needed, the human knows not to randomly boot the ball out of play, but the computer needs to be told that is not an option and is given a list of things he can do rather than a list of things he must NOT do.
Yes everything you have said is common knowledge and is very obvious. My post was about if anyone else felt it had gotten worse since the data pack.
I feel you. I had that happen to me against a 400 rated opponent last night! The ball would just bounce off my player when I tried to make a pass and go right to them. I don't mind scripting being in the game. Its just when its impossible to win.
This scripting now is full documented overt and over again online and offline
https://www.youtube.com/watch?v=qLVGNswgRtY&feature=emb_title
https://www.naguide.com/efootball-pes-2020-scripting-works/
https://www.youtube.com/watch?v=sphHO8-dGnk
I played ARMA, played football manager, played all kind of simulators and PES is the worst of simulators, if even a simulator, its so limited to reality it has very little connection and takes very few elements in consideration. I also played professionally myself football, PES leaves so many elements out of real football, in my opinion its not even close to simulator.