The House of Da Vinci 2

The House of Da Vinci 2

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Dreossk Jun 1, 2020 @ 3:17pm
Ending?
Spoilers.

Hello,

I'm trying to give this game a chance before writing a review. I just finished and I don't understand at all.

There is barely a story for the whole game, the player is basically a random dude who's recruited by some other dude to spy on Leonardo Da Vinci. Fine. Then at the very end we get a huge exposition dump about the whole life of some knights who ultimately build a castle or something? What the hell that has to do with the story? I legit thought it was bugged and I was getting a cinematic from another game.

Earlier there is also another part where we get attacked by masked people (???) and we fall down from a tower (???) and our magic glove (???) gets stolen?. Where does that come from? These guys come back at the end, shot the time travel thingy. THE END, Wtf??? Even The Room, whose story is a complete mess, still has some semblance of continuity or overall thread, but here it just felt completely random.
Last edited by Dreossk; Jun 1, 2020 @ 3:24pm
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Showing 1-6 of 6 comments
JoltyJ Jun 1, 2020 @ 8:43pm 
Well, while the ending does come from kind of out of nowhere, the glove and the fall and such are the end of the first game. This is House of Davinci 2.
Dreossk Jun 2, 2020 @ 2:14pm 
Thanks. I played the first game two years ago so I don't remember anything from it. Were the knights and the pope in it too?
zombiworkshop Jun 6, 2020 @ 3:19pm 
Long story short - these guys are awful at ending a game. Like yourself, I completed the game, and absolutely HATED the ending. Putting up an irrelevant story that is basically an advert for another game? FK. THAT.

I was gifted the second because I thought they would make up for the abysmal NON-ending of the first... but no... it's not even a good ending for a game expecting more story. It doesn't end - it just goes "Buy more!". I am NOT buying the third. As much as I love the puzzles, I expect the story to tie things together and make me want to play more. This just feels like it's moving goalposts and there's no end in sight - Can confirm that they're making it up as they go along, but it certainly smells like it. :(
Ganymede Jun 15, 2020 @ 7:21pm 
In their defense, it's all one big continuing story. The endings "suck" because, well, there is no ending yet. The story continues.
kytrin Jun 16, 2020 @ 7:13pm 
Giacomo isn't quite as random as he seems. He was an actual guy who apprenticed to Da Vinci back in the day. I rather like our version of him a lot more than the historical version though. Ours is considerably less of a ♥♥♥♥ lol.

And yeah I grant the whole knight story was more exposition than I expected, but it wasn't completely out of left field. They mentioned the plans were ancient, and that Leonardo was basically reconstructing an original. Which begged the question of where the plans came from in the first place. And the buildup with the secret order indicated a strong connection, so if we're going to keep the thing from being built in the first place we need to know where it came from.

I think it would've been better if they'd left some of that story a mystery, and made the focus of the 3rd game finding out who these people are, but I'm not going to complain too loudly about how it played out. And the whole falling through time, again, thing was completely expected. I'm personally looking forward to the next installment of the story.
Last edited by kytrin; Jun 16, 2020 @ 7:14pm
probinson417 Jun 16, 2020 @ 7:23pm 
I agree the ending was a real let-down. A story in prose that took 10 minutes or so to tell was just boring. I felt like I was back in English Lit in high school; I kept drifting in and out, and almost expected a quiz afterwards.

I think it would have been better had the story been revealed as the player (Giacomo) moved along in the game. Perhaps if each chapter/level had, in some way, tied in with the overall story.
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Showing 1-6 of 6 comments
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