Core Defense: Prelude

Core Defense: Prelude

ultra127 Jul 17, 2020 @ 9:34am
Bugs
- range upgrade skill (+10%) doesnt effect the range circle around the towers on the map
- if the core has shields and is hit by enemy but not enough to deplete the shields (no core dmg), u dont get the extra reward, although the core didnt take any dmg
- the 4% dmg upgrade for the towers isnt taken into account at the stats page (its shown at the list but the math isnt done) - maybe the same issue for the other upgrades (cause stats only shows the base values)?
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ehmprah  [developer] Jul 18, 2020 @ 2:39am 
Hey there and thanks for the bug report! As for the range issue: I'll look into that. That modules bonuses aren't factored into the tower details overlay is a known issue and will be fixed soon.

But to get the flawless bonus, you have to keep your core completely untouched for the wave – shield damage counts as damage here, this is intended and not a bug.
ultra127 Jul 21, 2020 @ 2:10am 
Sonds good. I'm looking forward for the final version.
Maybe u can change the description for the flawless bonus (just add the 'no shield dmg' to make it more clear).
ehmprah  [developer] Jul 22, 2020 @ 10:24am 
That's a good point! Will do! :-)
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