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But if you already have 20 heroes with legendary weapons, it seems likely you have been willing to spend at least a little real money on the game, in which case Royal Merchant ought to be the very first thing you get. Its value far exceeds any other real-money purchase the game offers.
I buy legendaries for 5-15diamonds in the market
Royal merchant expires after a month. No way he is more valuable per $ than the good payworkers.
Every piece of gear gets a damage check.
Reduce break chances are not additive (i,e. not 50%+50%)
When your quest shows the sunglasses emoji, that quest should complete in one round and there should be no breakage.
Following - items will not break until your second round of combat. (So if your mission turned up a legendary monster, those Sunglass emoji were liars.
It is very, very rare, but I have had heroes loose 2 pieces of gear, but I also have yet to see an unconscious hero break gear. (It was like 3 unconscious an 4 broken gear, very bad go at it.) That may also have been before that one revision.
If you can stand playing in x1 speed, and listen carefully you can hear gear break during combat, but this doesn't seem to involve stats??? Not entirely sure on this.
Frankly, I don't find the effort of gearing out my heroes worth it. In the beginning they level too fast to make quality gear worth it, so I quit bothering into the middle game where it does a little and I still don't bother to try. I get along well enough with random Optimizations from chest drops, quest rewards and customers selling to me. And the Champions carry most quests in any case. And I'm up to Cinderlake, and about to have the next option open up - And I'm not crafting that high yet.
As for worker vs VIP/Royal Merchant - up to you. it's half the price of a typical movie ticket, so consider if you get more than 4 hours of play per month and consider if you are _willing_ to support this game regularly, the answer may be No and that is perfectly fine.
The anti-break NPC is negligible - I break gear constantly with them, sometimes it feels more frequent - and often the higher quality stuff at that.
Having the VIP option to pay gold is a relief... I have a personal policy of a 500k threshold, below and I pay coin to fix, above and I use a repair kit. The option is very nice for my peace of mind (and honestly for 10 bucks, the bonus quest rewards exceed standalone pricing. Like right now the antique coins for a mid-level recipe are $9.99 (for 185) - if you complete the KC the VIP Antique coins are 105, more than half the cost of the VIP, for one singular bonus out of many like extra gems, keys, Asscension shards, Champ Coins, etc.)
My idea of protection is as follows:
Assume game rolls breakage of gloves first, then armor, then weapon. Assume! I don't know. That is what I'm asking.
In that case a legendary weapon would be "protected" if you have low quality gloves and armor first - since they are likely to break and the 1-break-per-toon rule would save a roll on the legendary.
Assuming the item chosen to break is random, you can "protect" them by having just one really nice item (weapon probably), and five lower quality ones on each hero. 1 in 6 chance of the good weapon being the one that breaks.
You can also have a pool of "all weak gear" heroes that you send with good champions on all your easier quests so the valuable items on other heroes don't get exposed. Use the "hero teams" feature to set up fixed teams conveniently. The Lost City of Gold event is notoriously hard on gear, since the golems have high hp making all the fights go longer. If you're okay with avoiding this event, do so. You can also just send champions on quests solo, with or without power boosts to help them succeed.
You don't need epic/legendary gear on non-endgame contet. All it does is to let you bypass DPS/HP checks and get you into harder quests, which you are not able to sustain.
Even with Royal Merchant (and repairing with gold) it will get pricey.