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Strat to protect legendaries?
Is there an order known which items are rolled first for destruction?
If this would be known, you might "protect" your legendary by chosing it to be the last in line and having common items with a 12% break chance equipped that would be likely to break and thus prevent the leggy to break (only 1 items broken per hero, no break if hero dead). Better have a 3m item go than a 300m item.
If the weapon slot is rolled first for the damage dealers this obviously would not work; however for wizards you have 2 scroll slots that also can pack a lot of dmg.

I'm running with this strat since I'm poor and lv 56 and really hate my damage items breaking.
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Showing 1-9 of 9 comments
Daggot Jan 22 @ 8:42pm 
Make sure to look for the flash quest that offers repair kids. You'll want to clear it with as high difficulty as you can and use every attempt. Even without the merchant subscription, you should be able to walk away with enough to tide you over for all events and chunk of ad hoc adventures. Make sure to help your guild to get guild coins for the grab bags. You can get repair kits from there.
If I have 20 heroes with legendary weapons, repair kits should make no difference at all?
Originally posted by Kampfschwein Fjonda:
If I have 20 heroes with legendary weapons, repair kits should make no difference at all?
I'm not aware of item quality having any effect on breakage. As far as I know, it is random. Assuming this is true, there is no way of ordering your heroes or their items to protect legendaries.

But if you already have 20 heroes with legendary weapons, it seems likely you have been willing to spend at least a little real money on the game, in which case Royal Merchant ought to be the very first thing you get. Its value far exceeds any other real-money purchase the game offers.
A few dents in your logic:
I buy legendaries for 5-15diamonds in the market
Royal merchant expires after a month. No way he is more valuable per $ than the good payworkers.
Originally posted by Kampfschwein Fjonda:
A few dents in your logic:
I buy legendaries for 5-15diamonds in the market
Royal merchant expires after a month. No way he is more valuable per $ than the good payworkers.
Understood about the legendaries, as I don't know what level your heroes are. As for Royal Merchant, you are getting not just gem-free repairs on all broken gear, but extra rewards from every quest, every weekend event, and every content pass. While I agree that some of the paid workers are very useful, I find the total benefits of RM to still be much greater. Your experience may vary.
Your original question isn't exactly clear - but I think I do understand, maybe?

Every piece of gear gets a damage check.
Reduce break chances are not additive (i,e. not 50%+50%)
When your quest shows the sunglasses emoji, that quest should complete in one round and there should be no breakage.
Following - items will not break until your second round of combat. (So if your mission turned up a legendary monster, those Sunglass emoji were liars.

It is very, very rare, but I have had heroes loose 2 pieces of gear, but I also have yet to see an unconscious hero break gear. (It was like 3 unconscious an 4 broken gear, very bad go at it.) That may also have been before that one revision.


If you can stand playing in x1 speed, and listen carefully you can hear gear break during combat, but this doesn't seem to involve stats??? Not entirely sure on this.





Frankly, I don't find the effort of gearing out my heroes worth it. In the beginning they level too fast to make quality gear worth it, so I quit bothering into the middle game where it does a little and I still don't bother to try. I get along well enough with random Optimizations from chest drops, quest rewards and customers selling to me. And the Champions carry most quests in any case. And I'm up to Cinderlake, and about to have the next option open up - And I'm not crafting that high yet.

As for worker vs VIP/Royal Merchant - up to you. it's half the price of a typical movie ticket, so consider if you get more than 4 hours of play per month and consider if you are _willing_ to support this game regularly, the answer may be No and that is perfectly fine.

The anti-break NPC is negligible - I break gear constantly with them, sometimes it feels more frequent - and often the higher quality stuff at that.

Having the VIP option to pay gold is a relief... I have a personal policy of a 500k threshold, below and I pay coin to fix, above and I use a repair kit. The option is very nice for my peace of mind (and honestly for 10 bucks, the bonus quest rewards exceed standalone pricing. Like right now the antique coins for a mid-level recipe are $9.99 (for 185) - if you complete the KC the VIP Antique coins are 105, more than half the cost of the VIP, for one singular bonus out of many like extra gems, keys, Asscension shards, Champ Coins, etc.)
Thanks for you reply, I will ignore all VIP merchant related content from now on.

My idea of protection is as follows:
Assume game rolls breakage of gloves first, then armor, then weapon. Assume! I don't know. That is what I'm asking.
In that case a legendary weapon would be "protected" if you have low quality gloves and armor first - since they are likely to break and the 1-break-per-toon rule would save a roll on the legendary.
I really doubt that the the game checks for breakage in a fixed order of hero items. I'm not a developer, but I've been playing and following the game for several years and this is the first time I've even heard this idea suggested. A lot of players have done extended tests and number crunching on various other aspects of the game, so I think that if some kind of "gloves then boots then rings..." pattern existed it would have been discovered and publicized by now. All the non-RM players would be replacing gloves far more than any other item type and supply & demand for gloves would reflect this.

Assuming the item chosen to break is random, you can "protect" them by having just one really nice item (weapon probably), and five lower quality ones on each hero. 1 in 6 chance of the good weapon being the one that breaks.

You can also have a pool of "all weak gear" heroes that you send with good champions on all your easier quests so the valuable items on other heroes don't get exposed. Use the "hero teams" feature to set up fixed teams conveniently. The Lost City of Gold event is notoriously hard on gear, since the golems have high hp making all the fights go longer. If you're okay with avoiding this event, do so. You can also just send champions on quests solo, with or without power boosts to help them succeed.
Last edited by Voilodion; Jan 28 @ 9:07am
Bad Player Jan 30 @ 12:50am 
If someone can buy legendary equipment for 5-10 gems, then they are probably not in endgame and are ill-advised when choosing to buy said equipment.
You don't need epic/legendary gear on non-endgame contet. All it does is to let you bypass DPS/HP checks and get you into harder quests, which you are not able to sustain.
Even with Royal Merchant (and repairing with gold) it will get pricey.
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