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Knowledge: improves all knowledge secondary skills slightly.
Electronics: improves your ability to use the electronic tool kit to fix fuseboxes and the ghettoblaster and pick the electronic locks located on the asylum floor.
First aid: improves your ability to restore HP with first aid kits.
Meditation: improves your ability to restore MP with crystals.
Mechanics: improves your ability to use the mechanical tool kit to fix jammed firearms and pick mechanical locks.
Strength: increases damage dealt with physical attacks, increases max HP, and improves all strength secondary skills slightly. also increases your throwing distance.
Brawling: it's supposed to make you better at fighting barehanded, but it actually doesn't. your club skill determines barehanded accuracy. this skill doesn't seem to do anything at all.
Club: improves your accuracy with club-type weapons and your bare fists.
Force: improves your ability to force open locked doors. failed attempts will damage you, which makes this skill riskier than lockpicking. (doors that cannot be forced: magically locked doors, and the puzzle doors on the 2nd floor.)
Lift: supposedly improves your ability to lift heavy objects, but none of the objects in the game require even one point of this skill to lift. a genuinely useless skill.
Dexterity: makes your accuracy meter refill faster in addition to improving all dexterity secondary skills slightly.
Blade: improves your accuracy with blade-type weapons.
Dodge: makes it slightly harder for enemies to hit you, and makes it easier to dodge past enemies that are in your way.
Firearms: improves your accuracy and effectiveness with throwing weapons due to a bug in the game that swaps the firearms and throw skills.
Throw: improves your accuracy and effectiveness with firearms due to a bug in the game that swaps the firearms and throw skills.
Stamina: increases total HP and MP, and improves poison resistance.
Willpower: increases total MP and magic resistance. also increases your skill with all spells slightly. this stat also determines how many spells you start the game with (up to a maximum of 2 spells).