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If you do not like the games difficulty that is totally fine, there are other games out there that offer a more fair challenge. For me though, this game is amazing, even better than the first in fact. The first game was to easy, it didn't give me that true retro challenge that I was craving.
If they end up making a third game, I hope it's just as difficult as the second.
To me some bosses feel like they were trying to make a new game like Megaman Zero, and a fun one, but then they just thought "what if we make this game as a new Curse of the Moon?", and proceeded to port MMZ mechanics in the most poorly planned way possible while maintaining the original level and boss design, the sarcophagus boss on Episode 2 just proves my point. Things don't quite fit together in this game, and it's not even fun to try to experiment new playstyles.
"Muh just git gud" I can just turn Hachi's invincibilty on to make boss fights tolerable, where is the skill behind this? It's a cheap solution that serves as an excuse to make cheap difficulty. I understand when I'm bad at a game and I need to improve my skills, but I also understand when a game's difficulty is just bad, cheap and not fun... like this one.
I feel bad when I play this game. I played their Megaman games last year and I fell in love with most of them, then I played their recent games and they just don't have the same quality, except CotM1 and Blaster Master Zero. And seeing one of their only good 2D series just becoming another boring one is sad, really.
Unfortunately the game is only fair because of Hachi's invincibility, because the game treats "making your own playstyle" in boss fights as something a retro hardcore player would do, which in CotM1 wasn't at all. I could easily beat them without using subweapons while in this one it just feels like Mighty Gunvolt all over again: ok to good platforming sections and unpolished bosses.