Atelier Ryza 2: Lost Legends & the Secret Fairy

Atelier Ryza 2: Lost Legends & the Secret Fairy

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Tam Oct 31, 2020 @ 7:54am
PC or Switch
Hey guys,
I've played the first one on the switch and there were thinks I did not like or would have liked better if done differently.
Because I'm interested in buying the 2nd one I was wondering if the PC version had these thinks fixed.

1. Having Filters for your Alchemie (Crafting). When looking at your materials or choosing them to slot into one of the alchemic nodes you could use filters that would give you a number of options and you could pretty much look for anything. For the Alchemic recipts themself thought you cuold only sort them for 4 or 5 categories. What I would have wanted is a filter that allows me to look specifically for crafts that either have or can have specific functions like fire as an element, spread, counts as a bug,...
Was that an option on pc and it was just taken out on switch because it did not fit anywhere? The filters on the materials makes me thinks so.

2. Easy choice of materials to discard/sell/turn into gems. On the switch you have to waste alot of time trying to mark all the resources you want to get ride of. In the pc version can you just click through them with your mouse or is there some kind of fast select option (like select all items with a quality below x or all items that are (Dragon)/(gem)...)

3. On the switch version all materials, consumeables and equipment were in the same box. You could filter but it was kind of weird that everything was at the same place does the PC version have them separated or gives other options to sort them in any way?

4. While trying to find out differences between PC and switch (every articel was always just talking about the graphics, and maybe that is all there is to talk about), I read a few times that the pc version has no mouse and keyboars support (so you need a controller). Is that true?

Thanks everyone,
Tam
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Showing 1-5 of 5 comments
Xerain Nov 29, 2020 @ 10:34pm 
Koei Tecmo doesn't put enough effort into their ports to have the kind of differences in platforms like you describe in 1, 2, and 3. They are going to design one game, then compile 3 different versions of the same game, with minimal changes. Because Gust loves money.

That doesn't mean there won't be some unintentional differences due to bugs that may or may not get fixed in a timely fashion if at all.

In terms of graphical differences, with the first Ryza, even a a PC near the minimum spec running the game on all Low settings was noticibly better looking that the switch version. You could think of the Switch version as running on "Extra Low" settings. However, the PC version had some animation bugs which have mostly, but not completely, been fixed. In particular the coat doesn't flutter properly while dashing with speed boots equipped. Ultimately, though, if you care about graphics in the slightest I would recommend PC version, unless you really want portability or physical limited editions.
Sorceress Nov 29, 2020 @ 11:08pm 
There should be no difference between ports in terms of gameplay stuff. I'm afraid extra filters won't be on pc version, since there weren't in Ryza 1.
and I believe many companies just optimize the game, not add to the game once they do the switch port.
Last edited by Sorceress; Nov 29, 2020 @ 11:09pm
Tam Nov 30, 2020 @ 12:26am 
Originally posted by Xerain:
Koei Tecmo doesn't put enough effort into their ports to have the kind of differences in platforms like you describe in 1, 2, and 3. ......
..... Ultimately, though, if you care about graphics in the slightest I would recommend PC version, unless you really want portability or physical limited editions.

That is a shame... graphik is not really that important for me but additional quality of life increases would be very welcome.



Originally posted by MemoryMelody:
There should be no difference between ports in terms of gameplay stuff. I'm afraid extra filters won't be on pc version, since there weren't in Ryza 1.
and I believe many companies just optimize the game, not add to the game once they do the switch port.

There should not, yeah. But sometimes making something for consoles can be limiting for one reason or another so I hoped that the additional buttons you have on pc would allow for more options in the alchemie crafting system.
It just seemed like something that should be there (as they have it for other menues) but is suprisingly missing.
Evangela Dec 1, 2020 @ 11:31pm 
PC games live forever no matter how many new PCs you purchase in the future, your library will be there.

Console games die when the console itself became outdated and succeeded by a new gen console.
Xerain Dec 5, 2020 @ 1:26am 
Originally posted by Evangela:
PC games live forever no matter how many new PCs you purchase in the future, your library will be there.

Console games die when the console itself became outdated and succeeded by a new gen console.

I'm a little worried we could see some obscure PC games that won't run properly on x86 or x64 emulation on the ARM based Processors that could rule the future. 10 years from now traditional processors with a full instruction sets could be an expensive niche products sold only to enthusiasts and labrotories,

In other words, and console-generation-like transition with only most games running on the new platform could be hitting for the first time. Still, even if this happens every 30 years, that's about 15x the lifetime of the average console generation.

But if they're any company that's going to possibly slack on patching fixes into old games to let them run on new hardware... KT is one of them.
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Date Posted: Oct 31, 2020 @ 7:54am
Posts: 5