Bless Unleashed

Bless Unleashed

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Lemmonator Mar 14, 2021 @ 1:40pm
PVP is forced on you in this game.
I have researched this game and found out that anyone can attack anyone at any time in contested zones. This means there will be tons of PVP griefing. High level players will just kill low levels all day long for fun. There is a penalty system in the game for killing innocents but all you have to do is just level up 2 characters. One for PVE and one for PVP. So that penalty issues will not matter. They should have been more like wow have pvp server and pve server where on the pve server both parties have to have pvp turned on to fight each other. As it stands right now the person who enables pvp can freely attack anyone who did not want to pvp. This is a game beaker for me. I will not play this game due to PVP is 100% forced on you in this game. Good luck trying to farm gold and mats for crafting by yourself when you will just get killed all the time by others. LOL what a joke. They are going to force you to group up with others to farm together due to there will be a need for protection in numbers.
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Showing 1-15 of 85 comments
Lemmonator Mar 14, 2021 @ 2:47pm 
Agreed
Fox Tail Mar 14, 2021 @ 4:35pm 
Forced PVP in it self isn't a bad thing. It how it designed which is bad. Dekaron one a perfect example of how to do an open world PVP system. In that game if you kill people you turn into a red player when you die as a red player your sent to a jail were you have to wait real life time for a debuff to wear off so you can leave the jail. The duration of that debuff is 10 mins for every person that you killed to a max of 3 hours and the time doesn't go down unless your logged on to the character that has the debuff. That design allowed for open world PVP but discouraged mass griefing cause at one point you can't really play the game if your spending 24/7 in a jail unable to play the game.
Last edited by Fox Tail; Mar 14, 2021 @ 4:38pm
forced pvp won't kill a game if properly handled, unbalance PVP with an abnormally high gear cap that takes months to reach does
[B]justin Mar 15, 2021 @ 9:29am 
So you don't like pvp then play something else. Forced pvp doesn't kill korean games, greedy decisions do.
Whitebleidd Mar 15, 2021 @ 2:08pm 
Damn I didn’t try the previous iteration so I didn’t get scammed, so I was willing to give this a go since it has controller support and the combat of the console version looks more interesting than the one PC had, but if this has BS open world forced PVP then that ruins everything, ♥♥♥♥ that, shame…

Originally posted by Justin:
So you don't like pvp then play something else. Forced pvp doesn't kill korean games, greedy decisions do.
Both are probably important factors for an unsuccessful mmo nowadays, all mmos I’ve tried that had open world PVP and PVE servers, PVE ones were always more populated, there should simply be 2 types of servers.
Fox Tail Mar 15, 2021 @ 6:15pm 
I personally like open world PVP cause creates more ways to PVP in a game. But I understand why people hate it I played BDO for 3 years I know the level of griefing that happens 24/7 in that game due to it open world PVP. But that why game's with open world PVP need to make penalties for mass griefing using PVP. Some games have done this nicely with the use of jail systems Dekaron, archeage, conquer online these are all games with open world PVP mechanics. But thanks to their jail system which punishes players for mass PK griefing by forcing them to sit around in a jail waiting for a debuff when they die after killing other players and you see mass PVP griefing doesn't occur in those games.

Even in BDO there a jail system if you kill other players in the desert, and you can see how well it discourages griefing using open world PVP in desert grind spots. Cause if you go to say star's end (which is on the other side of the map from the desert) people are flagged mass griefing each other left and right but the in the desert no one griefs each other because no one wants to sit in a jail for 30 mins if they die.

Forced PVP in it self isn't a bad system it when the forced PVP turns into mass griefing is the problem. And with no system to punish players for doing it griefers are more like to chooses this option as a way to grief others.
Last edited by Fox Tail; Mar 15, 2021 @ 6:17pm
Whitebleidd Mar 15, 2021 @ 6:50pm 
There is not implementation of the system that I’ve seen that ever works, other than outright separate servers or having to intentionally flag yourself for PVP (BDO’s implementation aint good imo either, it’s the main reason I don’t play that game even though the combat and character designs appeal to me).

Any honest PVP’er will only PVP in a more controlled environment anyways, people that would just randomly attack someone that’s questing or grinding in an open world, is just a griefer, not actually interested in PVP, so I’ve never understood why even have systems in place for such people. Better to just have a server so that everyone goes in expecting it (have the griefers grief each other basically), Guild Wars 2 handled it well imo with its WvW zones for example, as I said, I’ve never understood what is the point of implementing a system that will exclusively be used by people aiming to be a nuisance.
Fox Tail Mar 15, 2021 @ 7:03pm 
That isn't follow true I like when players try PVP as I'm questing it adds another element of unexpectness to the game. Like I said though this system become ♥♥♥♥♥♥ easily when the PVPing just turns into straight out griefing. Which like I said with no punishment system in place to stop mass PKing than it becomes the #1 form of griefing for the griefers. There also other reason why open world PVP is a good thing say there a rare resource that hard to find and once it gathered by one player than it gone and won't respawn for another hour or so well open world PVP can help determine who gets that resource. In most games those resources tend to be WB which is what it was in Bless Online. Now I think all loot is shared in this game weather your in a party or not so I don't think such a mechanic will be needed here but just example of why open world PVP isn't just 100% griefing. It only seems like it is because it the easiest way for griefers to grief and usually game's fail to punish such actions. Maybe because developers fail to realize that people to their core aren't actually good and 9 times out of 10 people willing choose to be an ass than a decent person.
Whitebleidd Mar 15, 2021 @ 7:28pm 
Originally posted by Aquila ibis:
That isn't follow true I like when players try PVP as I'm questing it adds another element of unexpectness to the game.
I wasn’t denying some people don’t enjoy being randomly attacked, my point was, the person doing the attacking won’t know, unless the system works by self-flagging, or there is a choice between PVP and PVE servers, in such a scenario players are making their stance known, but in games like BDO (and apparently this game) players not interested in PVP, people that only want to maybe chill and quest, are thrown into the mix, distinction is not possible, so the person attacking is always griefer, not a PVP’er. Punishment systems simply deter griefers, and as you point out, most of the times it doesn’t work.

Originally posted by Aquila ibis:
There also other reason why open world PVP is a good thing say there a rare resource that hard to find and once it gathered by one player than it gone and won't respawn for another hour or so well open world PVP can help determine who gets that resource.
That is imo bad and toxic design, it’s an artificial problem created by the developers to encourage the worst in a player base, but you are correct, it’s a way to solve that issue, but is also why I still consider all instances of open world PVP (when there is no choice otherwise) to b griefing.
Saffran Mar 15, 2021 @ 9:32pm 
They could add an option to toggle PVP on or off if you dont want to PVP out in the open. Like how wow did with adding Warmode. I personally suck at PVP, but I do enjoy being on my tippy toes, and I dont really care that I get killed by others, I have my moments where I get revenge tho and its really satisfactory.
Minty Freshness Mar 16, 2021 @ 10:14am 
so its not like bless online where you can use an item to be neutral for a time?
oh and the "so play something else" attitude needs to stop. that helps games die and we dont want that again. do we?
Last edited by Minty Freshness; Mar 16, 2021 @ 3:45pm
NOTHAN Mar 16, 2021 @ 11:14pm 
Personally I think that for the good of all in order to respect the different ways of playing, it would be to have a system allowing to put a character of a player account in PVE mode only and definitively (without possibility of returning to normal, therefore by assuming the impossibility of participating in some events.)
Bleak Mar 19, 2021 @ 7:28pm 
I don't mind pvp
Offline Mar 23, 2021 @ 8:46pm 
FFA PVP zones?

Devs need to hurry up and release already, Is there still no ETA?


Originally posted by :
This has been a problem in Korean mmos for decades but for some reason, Korean developers still somehow don't realize that forced PVP kills their games...


Ironic considering their crap games keep failing.. in every market they put them in.. an still they dont think ' hmm.. maybe we should try something new? ' heh
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Date Posted: Mar 14, 2021 @ 1:40pm
Posts: 85