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Thanks :)
Don't have time to play today, don't remember if r.DefaultFeature.MotionBlur=0 disable it just on foot and not on mount. Sorry.
Try to add these lines in Engine.ini:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
I might try it myself haha, chromatic aberration is an abomination.
Well, it's actually working for me.
Tested on three older rigs with GTX 970, RX 570 and GTX 1080.
With those settings above - ive got stable 1080p@60fps everywhere, world bosses fight with xx people, cities, dungeons, open world roaming, everywhere.
And game looks good enough for me.
Just one humble ask Stoowox - if youre making some edits in thread - make please some notes with you changes. because i see you already edited your topic, but i dont know, what you did - some regular typos corretion, or some important changes/updates in engine code.
Meantime - thanks for this, OP, and take some points, because its really helpful.
Yes, in Scalability.ini add this under the [EffectsQuality@1] section:
r.DepthOfFieldQuality=0
I did not include it in my guide because there is some mountains pop-in in the landscape and assets like castles, etc don't look that great from a distance in this game, so I prefer to blurry the distance. You could try r.DepthOfFieldQuality=1, maybe it's less blurry than default of the game, I don't know.
Glad it helped!
To be honest, I don't know what I'm doing so I'm sorry I can't do that. Most are pretty much self explanatory tho. One thing I can tell you is that "r.AllowLandscapeShadows=0" that you add in Engine.ini gave me 15-20FPS boost. I guess the shadows in the landscape are not important.