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You could also unlock the teleporter at the Sun Tower, you can use it to create a checkpoint to teleport at and cut Axis Mundi in half.
I find Axis Mundi the easiest to navigate due to it being literally a straight path. You can just air dash and spinkick over almost everything, and once you have double jump and some mobility runes you can just avoid everything. And hell if you bring the pirate or astromancer's talent you can literally fly over.
There's a million ways to solve a problem, but this isn't the kind of game that really just hands you any of them (outside of amazing RNG or house rules)
Actually you can hop up the platforms outside the boss room and use the lamp on the ceiling to head to the right side of the room, where there's a false wall and hidden diving bell you can use to get past the gate there. On the next screen there's a teleporter you can have the pizza girl unlock permanently so you can just warp there (you'll have to wander back to the boss room, then back to the kergulean plateau every time though, since the gate will still be there and you'll need to re-unlock the boss room teleporter to be able to teleport back in)
Though the boss isn't too difficult, you just need to learn the tells for its two major attacks, with the giant bone one being avoidable by spinkicking off the spirit lamps in the room to jump over it.