Rogue Legacy 2

Rogue Legacy 2

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Goblin King May 16, 2022 @ 1:41am
Food / health drops becoming rarer the longer a run is?
Is it me or does food gets rare and rare the longer a run is?

I feel like I get tons of food at the start of a run, while after 3-4 biome cleared I struggle to find any food in a biome.
Last edited by Goblin King; May 16, 2022 @ 1:46am
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Showing 1-15 of 16 comments
Food initially is the gimmick people are led to believe helps sustain a run.
I only keep an eye out if i have the gnawed bone relic

What you really want is to maxout gold gains to afford maxxing out weapon damage (strength) castle upgrades and get above 100 intelligence and equip both lifesteal and soulsteal runes.

Im currently on NG+8 and i get 255hp for every kill, most of the time this completely nullifies any damage taken to kill anything and trivialises combat for the majority of the game.

In fact it helps inspire more reckless combat and in turn i often just rush kill everything and because of this i'd say i actually get hit less then when i played slow and cautiously.
Goblin King May 16, 2022 @ 1:56am 
Originally posted by Lunatic Heretic:
Food initially is the gimmick people are led to believe helps sustain a run.
I only keep an eye out if i have the gnawed bone relic

What you really want is to maxout gold gains to afford maxxing out weapon damage (strength) castle upgrades and get above 100 intelligence and equip both lifesteal and soulsteal runes.

Im currently on NG+8 and i get 255hp for every kill, most of the time this completely nullifies any damage taken to kill anything and trivialises combat for the majority of the game.

In fact it helps inspire more reckless combat and in turn i often just rush kill everything and because of this i'd say i actually get hit less then when i played slow and cautiously.

You didn't answer my question, and your strategy only works if you grind excessively. Lifesteal gives 4-5HP without extreme grinding.
Last edited by Goblin King; May 16, 2022 @ 4:48pm
Stanis23 May 16, 2022 @ 1:58am 
Nope, probably just RNG thing really.
ZirzoR May 16, 2022 @ 2:28am 
I will have to say no, I've found plenty of food past the study and beyond, its a % chance per broken object in the world. (Unless you have the relic that makes enemies drop food)

Although he technically didn't answer the question, he still provided a good thing to strive for when playing the game. (I've played for maybe 30 hours, and I'm soon on NG+4)

I'm getting atleast 50+ hp per monster, thanks to lifesteal runes and stacking a nice amount of strength with the drowned set. (And then a nice amount of intellect and intellect scaling in the castle to make food useful still)
Last edited by ZirzoR; May 16, 2022 @ 2:44am
Tim May 16, 2022 @ 2:38am 
Yeah, you can't rely on food. What I do, in a pinch, is retreat to a teleporter and go to all those I've unlocked and smash items. Usually I'll get enough food and mana potions to push me through.
Washing Machine May 16, 2022 @ 5:30am 
Haven't noticed anything like that, maybe you're imagining it since the game gets harder in the last areas and become desperate for healing?

Also further you go into NG+ cycles, less valuable food seems to become overall. Mana potion heal is way bigger than a chicken wing.

I'm more convinced that when you pick Meat Is Murder trait you double or triple the # of food drops. Best trait for how easy it is to deal with and the huge gold% it adds, but gdi I swear every single random lantern I break hurls a chickenwing at me.
Last edited by Washing Machine; May 16, 2022 @ 8:22am
Originally posted by Goblin King:
Originally posted by Lunatic Heretic:
Food initially is the gimmick people are led to believe helps sustain a run.
I only keep an eye out if i have the gnawed bone relic

What you really want is to maxout gold gains to afford maxxing out weapon damage (strength) castle upgrades and get above 100 intelligence and equip both lifesteal and soulsteal runes.

Im currently on NG+8 and i get 255hp for every kill, most of the time this completely nullifies any damage taken to kill anything and trivialises combat for the majority of the game.

In fact it helps inspire more reckless combat and in turn i often just rush kill everything and because of this i'd say i actually get hit less then when i played slow and cautiously.

You didn't answer my question, and your strategy only works if you grind excessively. Lifesteal gives 4-5HP withing extreme grinding.

Lifesteal runs off strength, so maxxing out weapon damage also increases the health gained.

Soulsteal runs off intelligence, so maxxing out intelligence also increases health gained.

Your probably on the first playthrough so you'll have to die alot before you can get the good results, food on the other hand is purely rng, although you can get the relic that has a 8% chance for enemies to drop food on death per stack so that should be something to aim for that early.

Otherwise get the sanguine set, that also heals you.

Don't take my advice, im only on NG+9 and lv910.....
P4 # May 16, 2022 @ 6:48am 
Originally posted by Lunatic Heretic:
Food initially is the gimmick people are led to believe helps sustain a run.
I only keep an eye out if i have the gnawed bone relic

What you really want is to maxout gold gains to afford maxxing out weapon damage (strength) castle upgrades and get above 100 intelligence and equip both lifesteal and soulsteal runes.

Im currently on NG+8 and i get 255hp for every kill, most of the time this completely nullifies any damage taken to kill anything and trivialises combat for the majority of the game.

In fact it helps inspire more reckless combat and in turn i often just rush kill everything and because of this i'd say i actually get hit less then when i played slow and cautiously.
Thanks for this. I recommed you :)
Goblin King May 17, 2022 @ 1:10am 
To give an example: twice I tried to level up my gnawed relic in the Kerguelen Plateau, but all I got after fully exploring the plateau is a single food item.... Seems really stingy to me.
Goblin King May 17, 2022 @ 1:40am 
Originally posted by Lunatic Heretic:
Don't take my advice, im only on NG+9 and lv910.....

Thanks for the heads up, I won't take your advice. NG+10 meta is totally different from normal game, you are probably way out of touch.
CJones May 17, 2022 @ 5:29pm 
I don't know about early in the run, but the game sure seems to drop more food when you're already at max health.
Kyresti May 17, 2022 @ 5:49pm 
I feel like it's flat RNG, and a low rate at that.

Sometimes they drop every room or two. Sometimes it's not for, like, twenty. The effect gets even stronger if I find a gnawed bone, which is about as annoying as it sounds.
Stanis23 May 17, 2022 @ 8:55pm 
I think it's selective bias because as someone mentions in harder area you start getting hit more often and thus more desperate and constant looking for food compared to lower room.

Otherwise it's probably the same flat rate and just boils down to RNG. Another thing is that harder area probably just straight up has less breakable objects overall, so even with the same rate you would get lesser chance to get food.
It is pure rng bro. Welcome to the doing the uniform distribution n times which leads to a normal distribution.
Wet Noodle Jul 26, 2024 @ 10:51am 
Yeah there's definitely a mechanic that causes them to spawn more during some times and less during others. Don't know if it's tied to player health or how long the run goes on but I lean towards the latter.
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