Rogue Legacy 2

Rogue Legacy 2

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strength vs intelligence and how to skill
Hi guys
Can't find anything about it in game so just want to make sure:
Do ALL standard attacks use strength and ALL spells use intelligence? (are those the correct terms? can't open the game right now, but remember it as strength and intelligence)
Or are some classes like mage pure intelligence based, also on their normal attack?

(I know that the gunslinger for instance gain 15% intelligence on the attack or something along those lines).

And if so how do you guys prioritize in terms of strength vs intelligence?
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Culex 2022年5月13日 10時00分 
Most all attacks are based on strength but as you pointed out, some have intelligence scaling. Gunslinger can be built strength/dex but I've been using pure intelligence/focus and it's probably better. Also valk can be hybrid but also like to roll her as int/focus, especially since it fills more int roles. Chef burn is INT so you shouldn't push str for the initial attack.

Also, if you're not sure, you can visit the rogue legacy 2 wiki and it'll give you the stat equations as well as certain tips.

I spread my points almost evenly even though it's not the most efficient thing to do, but it lets me be flexible with my class selection and the hybrids work regardless.
Culex の投稿を引用:
Most all attacks are based on strength but as you pointed out, some have intelligence scaling. Gunslinger can be built strength/dex but I've been using pure intelligence/focus and it's probably better. Also valk can be hybrid but also like to roll her as int/focus, especially since it fills more int roles. Chef burn is INT so you shouldn't push str for the initial attack.

Also, if you're not sure, you can visit the rogue legacy 2 wiki and it'll give you the stat equations as well as certain tips.

I spread my points almost evenly even though it's not the most efficient thing to do, but it lets me be flexible with my class selection and the hybrids work regardless.

And at some point it should be possible to max out all skills any way right?
Although that's far down the road
Culex 2022年5月13日 10時09分 
Yeah, it will just take a while haha. When I swap stat classes, I usually feel underpowered again in the current content, and that gives me more of a sense of satisfaction in toughing it out and then throwing lots of points to catch them up again. It also didn't help that I pushed all the miscellaneous upgrades and gold/ore that I let my stats fall behind!
I've been investing in strength too much to a point my str is about three times higher than my int lmao; definitely not how the game is supposed to be played but I like where this is going.

Unless you wanna see your mage doing more damage with their basic attack than with their skills though, you should go for a balanced build.
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If you only use spells for defensive purpose (Wind Wall and the blast spell that deletes all projectile) then Str investment would be usually far better on most classes. Especially for chars like Barb and Duelist etc.

Meanwhile Astro has to invest in both because their weapon still uses Str and the spells use Int. Wish they gonna add Int weapon scaling to them eventually cause I don't think the mage classes are that OP in the first place.
Dark 2022年5月13日 19時03分 
You can't really see the benefits of a 'build' until you get NG+3 and higher.

STR builds work even without INT, and really take off when you get Dex, Passive Crit chance, Crit moddifier, and Super Crits (top left of castle, Crit based runes). Much later (NG+15) you can one shot most normal enemies and face trade with bosses. But spell, skill and Int based damage (posion fire) fall way behind, and MP/Spell based relics become useless. Most all relic builds revolve around hoping to find War Drums.


INT builds on the other hand, still need some STR to work, but can give interesting synergy if you get the right relics. A lot more relic combinations or relic stacking becomes possible. I'm only just starting a new profile to see what INT focused stat spread looks like (NG+2). And its nice to see single spells clearing rooms and Status effects being effective again.


The bottle neck later on becomes soul gems. Once you open up the Soul gem cap much later. It's hard to catch up at that point if you have, say 25 points in Absolute Strength, and still only 10 in Infinite knowledge. Because it will take you 5 entire threads just to make them even since you can only get 800 soul gems each new thread. Or you could just keep boosting your main build stat.


Whether build diversity is worth overpowering weapon spam remains to be seen.


Armor, Rune Weight, and Resolve remain useful regardless.
IMO, Intelligence is far better than strength and has been for a while, at least at the relatively lower NG+ levels. Str is certainly nice for your basic hits, as almost all weapons are based on strength (even the magic-ish ones). As per the wiki, though I think it's in the game, too: Strength only adds to weapon damage, the weaker part of spin kick damage (scales more off int later) and helps lifesteal runes. Intelligence affects spell damage, talent damage, healing amount and soulsteal runes, plus the damage of some of the best relics in the game. Int just does far more in general and it really isn't balanced well. Either strength or vitality really should have been used for healing. You can stack intelligence with almost no strength and fly through the game if you have a decent spell, find soul tether or have some of the nicer talents (especially Immortal Kotetsu). The only bummer is that you can be caught with a bad spell, bad talent and no good relics, then it's a slog (even though you still heal extremely well). That's less likely with Strength as only a couple weapons are really clumsy, but overall I find intelligence far, far more powerful than strength.
Just adding to my last post, since I started a game and went with a strength build to see the difference. Intelligence really is better in almost every way. You'll almost always have the option of doing the same amount of damage, plus you're getting so much more healing from intelligence. From the beginning you can do mostly a pure intelligence build, with only a few points in strength if you worry about that. You'll generally coast through pretty well. Pure strength really doesn't work the same way. Runs are much harder. If you haven't gone particularly far, I'd either recommend keeping both even, or adding extra points into intelligence.
I'd just go balanced, until the game is really figured out its too risky IMO, besides I like picking whatever I want as opposed to having weaker classes.
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投稿日: 2022年5月13日 9時53分
投稿数: 10