Rogue Legacy 2

Rogue Legacy 2

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Ryu May 13, 2022 @ 1:53am
How to play mage?
OK so i kind of get most classes however is it just me or do mages feel kind of weak mostly because spells even in a mages hands are not very good like it would be nice if spells did a good amount of more damage when using a mage but so far everytime i play mage i often feel sad i did not pick another class....
But maybe i'm just missing something is there a trick to playing as a mage i'm just not getting?
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Showing 1-9 of 9 comments
Derpykat5 May 13, 2022 @ 3:29am 
Mage is only good if you put a lot of points into int and focus.
Jex May 13, 2022 @ 4:06am 
Originally posted by Ryu:
OK so i kind of get most classes however is it just me or do mages feel kind of weak mostly because spells even in a mages hands are not very good like it would be nice if spells did a good amount of more damage when using a mage but so far everytime i play mage i often feel sad i did not pick another class....
But maybe i'm just missing something is there a trick to playing as a mage i'm just not getting?
to fully utilize mage... you need to use spells obv. his base weapon applies mana leech which is constant mana. however killing a foe that is leeched will restore a nice amount of mana. so my guess is you leech someone then kill them or leech multiple enemies to then give you lots of regen to take out a tougher enemy. i like his alternate weapon. with it it's basically a dash attack. you want to dash over and under enemies or right next to them. only time you want to dash through them is if you know they will die. (i haven't used mage much but i intend to learn each class. imo using the gear loadout class wise can help you build around the strengths and weaknesses of said class.
ZirzoR May 13, 2022 @ 4:06am 
Spell > Auto crit > Spell > Auto crit.

Stack spell damage relics and things that give a bunch of status effects, and just watch the fireworks. (Also yeh, dont neglect intellect/focus, if you're playing stuff on the right side)
Tahu! May 13, 2022 @ 6:44am 
Besides the obvious stacking intellect and focus, status effect damage typically scale off int/focus as well. You can check it in the glossary--- high stacks of poison auto-crit, burning crits on the last ticks, spores(?) always crit. Also checking out your spells to make sure you're aiming for their crit factors too (flame breath crits after a few seconds, circling fire crits after 2 seconds, etc).

Having spells that cater to your playstyle are also super important. Don't pick up circling fireballs if you don't want to be in melee, don't pick high mana low damage spells if you're fighting bosses. If your character starts with good relics then great, but unless you're rerolling a ton or have filled out the scar challenges for getting less RNG on selecting heirs, picking spells is the best you've got.
lukeliu May 13, 2022 @ 7:33am 
Mage is pretty weak. Astromancer that has a very similar play style is way better than mage overall. Besides, you need the soul upgrade to pick the spell + a couple of rolls to finally get 2 spells with the synergy to use together, which is simply annoying to use. Generally one of my least preferred classes.
Gandalf Dec 7, 2022 @ 7:36am 
Originally posted by lukeliu:
Mage is pretty weak. Astromancer that has a very similar play style is way better than mage overall. Besides, you need the soul upgrade to pick the spell + a couple of rolls to finally get 2 spells with the synergy to use together, which is simply annoying to use. Generally one of my least preferred classes.

So much this. The Astromancer is actually what the mage should have been. In fact I feel that the two spells thing was mostly a rushed decision made final. It's just an uncreative, boring and ultimately hit-or-miss idea. Even a teleport talent would have been better that what we got.
Originally posted by Gandalf:
Originally posted by lukeliu:
Mage is pretty weak. Astromancer that has a very similar play style is way better than mage overall. Besides, you need the soul upgrade to pick the spell + a couple of rolls to finally get 2 spells with the synergy to use together, which is simply annoying to use. Generally one of my least preferred classes.

So much this. The Astromancer is actually what the mage should have been. In fact I feel that the two spells thing was mostly a rushed decision made final. It's just an uncreative, boring and ultimately hit-or-miss idea. Even a teleport talent would have been better that what we got.

Having two spells can be nice sometimes since a number of spells are better than a bad talent. That being said, it's really obnoxious how you can never find a different spell to replace your talent spell. All you can do is replace it with a normal talent which would remove the main unique factor of the mage.
Mage is my least liked class because the auto attack sucks, and if you get a crap 2nd spell it's just straight up retire, can't deal with the dumb auto attack on the mage, it's so incredibly bad "But it goes through walls!" doesn't stop it from sucking monkeyballs.

Astromancer is great fun and such a big difference compared to Mage.
Gnodab Dec 11, 2022 @ 1:34pm 
The Wand is easier to use than the Pepperoni Pizza, and people rave about how good that weapon is. As far as utility spells go, the only one I don't like to get is Flame Barrier because you have to be too close make use of it. Other than that all the utility spells are great at what they do.
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