Rogue Legacy 2

Rogue Legacy 2

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Feature Request - Spin Kick on Attack button
Having the spin kick be on a different button from attack makes no sense. It should be down + attack in the air, not down + jump OR it's own button. This was also one of my primary complaints with RL1. Just map it to attack, or at least give the option to use down + attack instead of jump.
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Showing 1-8 of 8 comments
Derpykat5 Aug 20, 2022 @ 12:04pm 
The problem is that down + attack is used to aim certain weapons and spells downwards.
||| Fancy Owl ||| Aug 20, 2022 @ 12:15pm 
You could always do down + jump.
Derpykat5 Aug 20, 2022 @ 12:16pm 
Originally posted by ||| Fancy Owl |||:
You could always do down + jump.
That's what it currently is - OP doesn't like that.
Aachen Aug 20, 2022 @ 12:31pm 
I thought a distinct key for spin kick made sense.
Tron Aug 20, 2022 @ 2:12pm 
I do like it on the Jump button.. if your above an enemy and want to drop down.. just down and double tap the jump.. it's an instant spin kick on the enemy just below you.. but I do understand what you mean.. it would have probably made more since.. if it was bound to the attack.. but due to directional weapons.. might make a little unpractical with certain classes.. an option for it would have been good
Felix Jul 7, 2024 @ 7:37pm 
This bothers me so much. Every other platformer ever made puts it on down-attack.
Down+jump and dedicated button both feel unintuitive and unnatural.
If you want me to get used to it as a dedicated button, at least let me do it on the ground.

What, just so the valkyrie can have a downstab? The spin kick has more utility and wider hitbox. Gaining a risky move with marginally more damage and one-dimensional range is not worth screwing up a comfortable, intuitive control scheme.
Gnodab Jul 14, 2024 @ 9:34am 
This thread really needs to die. It is a fact that Down + Attack for Spin Kick would break how many other weapons work in the air.

If this were the case, you wouldn't be able to instantly attack downward with:

War Bow
Dragon Puppet
Kinetic Revolver
Blunderbuss
Lute
Electric Lute
Fauchard
Katana
Mjolnir
Last edited by Gnodab; Jul 14, 2024 @ 11:10am
Syrel Sep 11, 2024 @ 9:16pm 
Originally posted by Felix:
This bothers me so much. Every other platformer ever made puts it on down-attack.
Down+jump and dedicated button both feel unintuitive and unnatural.
If you want me to get used to it as a dedicated button, at least let me do it on the ground.

What, just so the valkyrie can have a downstab? The spin kick has more utility and wider hitbox. Gaining a risky move with marginally more damage and one-dimensional range is not worth screwing up a comfortable, intuitive control scheme.
"Risky"? Its over three times the range of the Spin Kick vertically, bounces you a useful but minor amount, does significantly better damage, and get this, can be done on the ground
Spin Kicks are useful instead of it at times, but the Fauchard attacking down is very much a different and useful tool
Never mind the number of ranged weapons that aim downwards, and the Dragon Puppet
Unmentioned on the above list is the Portable Arbalest and the Triangulator, because aiming down with them rarely comes up, only on soft platforms, but you can do it there
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Showing 1-8 of 8 comments
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