Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Actually, Rune Weight and Equip Weight are probably the real most important stats.
Then Dexterity and crit chance really makes a difference.
In that order.
Str for obvious reasons, Resolve so you can snowball out of control and become a god.
👍
Rune and eq weight can be obtained from levelling classes so you don't have to really farm those that hard.
Nothing else comes close to those 2.
You don't need resolve and health if you just get yourself "Coeus' Shell" and just force as much damage as possible, like Aite's Sword and co.
But when you reach higher NG, crit rate, damage and even super crit becomes more valuable if you want to maximize your damage beyond just purely stacking strength.
Rune weight doesn't do anything at start but it quickly enables more customization toward playstyles in higher NG. It can enable a lot of life steal for comfortable farm runs, +% resources and resolves, more dash and jump for mobility and even allowing Barb to start with 200+ mana and can actually start using DPS spells.
Same for Resolves, it is a very swingy stats at first since you can not always get the relic you want, and even if you do you can only pick up 2-3 relics before running out of resolves. End game when you have a comfortable though and can start to stack a lot of them become rather crazy (Soul Tether and Arcane Necklace as well as Ambrosia and Rage etc).
Beginners often benefit more from increased damage (in the short term).
More experienced and/or skilled players are tempted by higher life, because they know how to attack and then dodge, so OHKO attacks are less crucial. And more life is useful to everyone.
Less experienced and/or skilled players might also benefit more from higher life (in the long run), since it gives them more opportunities to develop skill without the need for killing fast.
Overall, I have to agree with the OP. Vitality #1, with armor as a runner-up.