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Also Assassin and Astromancer are best against Cain, those talents are a godsend against his walls of projectiles.
Pizza is just a better knight, nice health, same defensive talent, more range and more damage.
Boxer has great health and his special destroy projectiles with only 3 hits cd. With the boxer you can keep hitting and spam special and block a constant barrage of projectiles.
Boxer's second class is a great bosser with high damage output and range he makes bosses super easily.
If you get waiter's spoon to bounce his damage output doubles the normal cook at least. It's only a damage trade off for things in the air in the middle of nowhere but those usually die from one spoon plus burn.
Bard's talent is much better than the barbarian's. You don't need to get hit to use it, so you can use it in every room. When stuff start killing you in 4 hits barbarian's talent isn't that reliable. Bard notes explosion also scales exclusively in intelligence, contrary to all other weapons in the game game that scale mostly on strength. If you are scaling intelligence they oneshot almost everything otherwise they feel like getting a piece of paper thrown at you.
You're supposed to make the tier list with the "best" scenario in mind, which is that you locked the class yourself with the best spell to counter its "weakness" so for gunslinger for example, maybe use windwall if you think it doesn't cover enough. (It does, but ohh well)
But let's go through it shall we?
1: Knight Bad Tier: You are aware that shield block dashing is a thing right? It was literally shown on a speedrun of the game to be completely bonkers, knight is one of the best classes in the game because of this reason alone. (You block and instantly dash into an enemy, blocking and stunning the entire screen, removing any projectiles and making them all vulnerable to crits)
2: Gunslinger Garbage Tier: I will assume you dont know how to build your characters if you think gunslinger lacks damage, he's all about the last 8 bullets, stack crit and super crit, do full runs so you can get more relics and build him "light" so you have more resolve, gunslinger is a relic user, and his so called "weakness" can be mended easily with a spell, since he doesn't lack on mana regen at all.
You also say he lacks range, but he can shoot across half the screen already, so I beg to differ.
3: Mage Garbage Tier: Says that mage has one of the best DPS's in the game against bosses, yet calls him squish and that he dies fast, well dont get hit then? lol
Literally just build armor and get a relic or 2 to offset the squishyness, its not the classes fault you like to run glass cannon, armor is important. (You can off-set the random spell by locking a permanent one)
Reaper secondary: Just dont attack into enemies then? go above or below to hit them. oof.
a LOT of more questionable stuff in this list, I'm just gonna say its completely off, I suggest you learn how to play the game properly before making tier lists, but I dont have all day to type another paragraph on the questionable stuff in here, just no.
Clearly a skill issue if you put some stuff where it is, for that reason.
LMAO at everyone thinking the bard and mage are garbage though, seriously I think my mage is LVL1. I find ranged classes much worse as the game goes on though, because staying still is a death sentence due to all the flying crap everywhere in the later areas.
I did not know about shield dashing, so yeah after looking it up I agree that knight and Delivery are better than I thought.
Why would you make a tier list based on best case scenario? I don't care about best case when I'm an average level player doing a normal run, I care more about moment to moment gameplay. Also, might be worth toning down the toxic rhetoric, it's hard to take you seriously when you just go straight to personal attacks. If you really think you have the right take just stick to the facts and figures instead of trying to put down OP with better-than-you language.
Mage is too volatile, their weapon is janky and hard to aim / can not go upward or downward, their spells are also RNG and you need to be really good at dodging and weaving both at the same time to maximize the DPS.
In a 'white room' theory that you have the ideal spells and can perfectly execute the class it would deal a lot of damage yes, but not all players can afford such level of mechanics and most would just die in a few hits.
You're trying to make the assumption that tier lists are for casuals, dont.
Tier lists are made for the classes when performed at their "competent" level, if you make a tier list based on casual skill, then you have to make sure that everyone knows that, otherwise it looks really off. (Like this list)
Just like in any competetive or ranked type game, tiers are made with the assumption that you can play the thing being tiered in the first place.
Netdecking a hearthstone top tier deck and then losing with it and then putting in your own "Garbage tier" doesn't make it right, just as an example.
Tierlists aren't always entirely fact based. You think Fast Food tierlists are based in some sort of objective reality? They're not. Tierlists can be based on facts and figures, or they can be based in opinion. OP never said they had the final say in what was or wasn't objectively best. Sure, they could have been more generous in saying this was all their opinion, but the point remains. Your counterarguments are totally fine and welcome, just don't be an ass about it.