Rogue Legacy 2

Rogue Legacy 2

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bakasora May 8, 2022 @ 5:30am
Most of the alternate weapon sucks?
Exploding boxer can hurt self, not usable in small area.
Bouncing Spoon, limited throwing angle.
Reaper scythe, dashing into enemy often hurt self.
Spinning hammer, low damage and slow movement.
Ballista, cannot move if you committed to attack.
Pizza is decent but the sucks against moving small target.
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Showing 1-15 of 23 comments
<:) May 8, 2022 @ 5:42am 
Agreed. Only one i enjoy is the scythe; you can use it above or below enemies and not get hit because the weapons hitbox is a lot taller than the player. exploding gloves are okay, but require too much caution not to be annoying.
The rest are bleh.
Omegatherion May 8, 2022 @ 5:43am 
Hammer is just spin to win. With a little bit of haste runes you barely notice the slow down. And the pizza, yes, sucks against faster enemies but melts everything else. Especially bosses.
fabeled weapons are more niche but can be strong. Enkindled boxer is very danagerous in tight rooms, but great on wide open rooms like most boss fights, it is very easy to deal good damage on bosses with it. Pizza is also great against bossess. Spinning hammer is more of a convinience thing as I agree that the damage is quite low.

Ballista is terrible at bosses, can be okay at castle clearing. But actually normal war bow is great at castle clearing, too. So I am also not a huge fan of the ballista. I also like the normal mage, especially for bosses where the scythe is not great. The mages normal staff can be a bit wonky against normal enemies (especially when you accidentally knock an enemy into you because the projectile explodes behind the target). If you hate that, you may have a better time with the scythe.
Not sure about the spoon, except for very specific scenarios. (Throwing the spoon at one eye of irad and having it land on the 3rd eye for skill crits). Maybe it could have its damage increased a bit.
MrGergoth May 8, 2022 @ 11:14am 
Reaper scythe is nice but need a time to *join* it - you still hit (2-3 times) below\above your hitbox. Give to it second chance.
Last edited by MrGergoth; May 8, 2022 @ 11:15am
Misfit May 8, 2022 @ 11:22am 
scythe is godlike, its a guaranteed win.
you can just "fly" through level or above prime bosses with ground attacks/hazards
Aeralis May 8, 2022 @ 5:35pm 
They don't suck, they just have higher learning curves and are more specialized for doing certain things. In most cases, you're exchanging level effectiveness for boss fight effectiveness, or gaining a more defensive safety weapon.

The boxing gloves are dangerous and very difficult to use in cramped places, but they do bananas damage and can shred bosses.
Spoons are the ultimate in safe, long-range weaponry, and can still do good damage if you're smart with them. But yeah, the tradeoff is that they're very awkward to use in a lot of cases.
The scythe is hands down the best platforming tool of the bunch, greatly improving your ability to just get around. (Also you're supposed to aim yourself above or below your target so you don't ram into them.)
The hammer is... odd. It can be pretty effective, but you need to build yourself for it. Also its perfect for places where you have a bunch of enemies throwing breakable projectiles at you.
Ballista is the most straightforward of the bunch, just trading mobility for power.
Pizza might be the all-around best weapon for combat, but yeah, the downside is that its hard to hit small enemies. Pizza is probably the best example of "this is meant specifically for boss fights" of them all.

Oh, and the electric lute... Honestly, for such a small change, it kinda completely changes how the Bard plays. Its almost like an entirely new class at that point.
immdev May 8, 2022 @ 6:03pm 
Boxer gloves are just worse bow.
You can't aim
You can't use it up close
You can hurt yourself
You even deal less damage than a bow
Aeralis May 8, 2022 @ 6:06pm 
Originally posted by immdev:
Boxer gloves are just worse bow.
You can't aim
You can't use it up close
You can hurt yourself
You even deal less damage than a bow
Its also a faster rate of fire, removes the timing requirement for skill crits, can hit through walls, and does AoE damage, which is great since the bow is atrocious at dealing with swarms of enemies.
immdev May 8, 2022 @ 6:45pm 
Originally posted by Aeralis:
Originally posted by immdev:
Boxer gloves are just worse bow.
You can't aim
You can't use it up close
You can hurt yourself
You even deal less damage than a bow
Its also a faster rate of fire, removes the timing requirement for skill crits, can hit through walls, and does AoE damage, which is great since the bow is atrocious at dealing with swarms of enemies.
It's a bit faster okay, it removes timing requirement but adds distance requirement, it's an awful tradeoff. You can use bow with spore spell, works awesome for packs.
Whiplash May 8, 2022 @ 7:52pm 
Originally posted by Omegatherion:
Hammer is just spin to win. With a little bit of haste runes you barely notice the slow down. And the pizza, yes, sucks against faster enemies but melts everything else. Especially bosses.

Combined with the Boxing Bell, the Pizza is pretty much S Tier against bosses. I've NEVER lost a boss fight with that combo.
phadin May 8, 2022 @ 8:54pm 
The spoon can be surprisingly useful if you're inventive with it. I killed Nameh with it since I was spending so much time staying and bouncing away from her by bouncing the spoon off walls or the ceiling to skill crit her as she kept floating after me. It can be situational though. It sucks in wide open regions like the the bridge or the open areas of the tower. Wouldn't have been my first choice going into a boss fight, but I picked it up along the way and I had never used it before. imagine my surprise to beat a boss I'd died 6 times fighting with 'normal' weapons.
Zombie May 8, 2022 @ 9:07pm 
The spoon is one of the most useful weapons in the game, so much so that the frying pan is just crap in comparison. You can easily skill crit with it by forcing it to bounce which is very easy to do against many of the bosses.

It allows you to endlessly spam an arcing, bouncing, throwing weapon that lets you stay far away from bosses because it will always bounce on the ground and then hit the boss which is a skill crit, so you're actually rewarded for staying far away from a bosses attacks and if you're pinned against a wall you can throw it at the wall to have it bounce back and hit the boss.




The Pizza is really good with certain relics, builds up poison really fast and has a lot of crit-checks. The relics that increase your crit chance by 10% are super cheap. If you also get the boxing bell which allows you to build combos like a boxer the Pizza is absolutely godly, once you get to 30 count you will ALWAYS crit and I think you get a 1% damage increase for every combo. That's absolutely insane. You just need some good relics which is highly likely once you get high resolve and get all the reroll skills.


the Electric Lute, Ballista, and Charon's Scythe are not nearly as good though in my opinion. The Scythe would be much better on the Boxer with their no-contact damage passive.
Last edited by Zombie; May 8, 2022 @ 9:09pm
Dan_The_Noob May 8, 2022 @ 10:09pm 
most of everything in this game sucks to be honest.
but it's more a playstyle/preference thing i think.

I really only enjoy the knight (except not having any way to attack downward properly)
and maybe the boxer.

the core issue i have is the way the health, armor and damage scaling works.
why do some classes have less health than others?
why doesn't armor directly subtract exact armor from damage?
why don't weapons equal at least 1 to 1 strength to damage?
DogFrog May 9, 2022 @ 6:29am 
Originally posted by Dan_The_Noob:
most of everything in this game sucks to be honest.
but it's more a playstyle/preference thing i think.

I really only enjoy the knight (except not having any way to attack downward properly)
and maybe the boxer.

the core issue i have is the way the health, armor and damage scaling works.
why do some classes have less health than others?
why doesn't armor directly subtract exact armor from damage?
why don't weapons equal at least 1 to 1 strength to damage?

Subtracting armor directly from damage LMAO, so early game enemies will do literally nothing, clearly you spent a whole 5 seconds thinking about this. You also have a whole 12 hours played and feel you can critique the damage numbers despite not understanding basic scaling. Jesus dude.
Dan_The_Noob May 9, 2022 @ 6:39am 
Originally posted by DogFrog:

Subtracting armor directly from damage LMAO, so early game enemies will do literally nothing, clearly you spent a whole 5 seconds thinking about this. You also have a whole 12 hours played and feel you can critique the damage numbers despite not understanding basic scaling. Jesus dude.
everyone looks at time played as if this is the only game ever played ever.
get over it.

also, what the hell else does armor do if not directly reduce damage? enemies attack and it says (-armor) in most cases then there's random enemies that it barely blocks for some reason with no explanation.

maybe you need more hours of looking at the game and less playing.
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Date Posted: May 8, 2022 @ 5:30am
Posts: 23