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I don't really like relics that resets and breaks on getting hit for obvious reasons, granted they would be good for hardcore player who can do no hit runs, but still.
Amaterasu and Stinger definitely feels overpriced aside from applying status for Catalyst.
With all those apple trees that i usually find i end up with 15k+ HP even when i go all the way down to 50 resolve. The only reason to skip this in late game is when you still haven't gotten gud and you have to tank hits instead of just dodging them.
As for Equipment, until you have +9 Equipment unlocked It's hard to recommend anything other than Kin set that outshines the stats of anything else at that point with a Leather trinket for +50 free resolve. Once you have everything unlocked at +9 I'm rolling a Scholar +100 (Wep, Cape), Kin + 100 (Armor, Helm) and Leviathan +100 (Trinket) for a Mage build.
On Heavy hitters I go Drowned +100, Kin +100 and Sanguine +100.
It's hard to overstate the Strength of Sanguine 100 with Retaliation Runes and Weird Mushrooms. You'll enter a room, tank a hit, what hit you explodes and chainkills everything else and you get your HP back from the Lifesteal runes.
Will do eventually, thanks for the tip buddy <3
Boring? Yes. Reliable. You betcha. Skillful? Hell no.
If the build allows me to tank the hit and still dish out the damage the rings are worth it but generally speaking where I am right now I can't even get below 100 resolve on most runs even tho I take every offered relic. The biggest problem right now is that trash relics cost 50 while the god tier ones are around 20-30 resolve cost.
Another problem with Catalyst is that it forces you to "Waste" a pick for Serq/Ama it's basically 20% damage for 2 slots. With drum it's easier to justify it but it also makes Serq/Ama a bad pick UNTIL you have the drum secured.
Like enemies take more 20% damage (Catalyst case I think) and increase +20% damage are different layers, and together would be more effective. Then again I'm new and I can't say for sure about the way they stack it up.
Spell wise I think the highest DPS one is the lightning storm one. Cheap and high damage that also gives vulnerable while also doesn't have animation. It forces super risky playstyle though but with Ambro + Rage you can deliver some mega nukes with it.
As for Catalyst I'll try to go a bit more in depth on how I view it. If I am offered catalyst without having Serqet/Ama or Frying pan or Fungal spread I will not take it. Unless I have a way to proc it the item does nothing. So the times I'll take it is if I am already out of rerolls and have the resolve to spare.
As I'll never take Serq/Ama if I have rerolls available the chance of me picking up catalyst is like super low. There are just too many better options I can get rerolling instead of picking it up.
Amaterasu's Sun / Serquet's Stinger: good damage with minimal investment in Intelligence/Focus, and combines amazingly with Catalyst. Burn favors a hit-and-run approach, while Poison is great if you have a fast hitting weapon.
Ambrosia: requires Rage Tincture to be any good, otherwise it's really weak. You should not get hit that often.
Boxing Bell: amazing item if you have a fast weapon, you can get a 60% bonus to damage with 30 stacks plus every hit is a crit after 15+ stacks on top of that.
Coeus' Shell: decent if you have a bad trait that triggers on taking damage
Dreamcatcher: very questionable if you start at 150+ MP
Hermes' Boots: skip this, spikes are not very dangerous
Hyperion's Ring: if you are struggling with a boss, this is functionally equivalent to a +50% to HP, which is not bad at all
Ivy Roots: great for Barbarian/Ballista
The Heavy Stone Bargain: also great for Astromancer