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Maybe it's useful for sequence breaking or something, or getting through the Sun Tower? But honestly I'd much rather have double, triple, or quad jump.
Don't get me wrong, it's definitely an awesome relic, but it does have some specific drawbacks.
Yeah, I hate this one, too. I might consider taking this relic if it didn't also make you take 100% more damage, but since it does, it's a hard pass for me.
Honestly, I think the biggest problem with this relic is that there are things that knock you out of flight and it can be hard to immediately tell when you're flying vs. not. E.g., dashing and getting hit end flight and you need to re-activate it, and when you re-activate it you always expect to get a jump instead of just sitting in the exact same location like an idiot (just with flight activated vs not), which often causes you to get hit again.
My suggestion for a fix would be: make it so nothing knocks you out of flight, ever, unless you end it yourself. The jump button toggles it on or off, but when you're in it, you're in it. If you dash, you're still flying at the end of the dash. If you get hit, you can still be knocked back from it, but you ultimately remain in flight mode once the "you've been hit" animation ends. I really think this would feel so much better.
Btw. how do scale runes affect flight? Does it make you fly faster in all directions?