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I have to admit, i overlooked that apparently. From gameplay alone i didn't notice a difference.
it could become a mere damage reduction or the enemy could just take the damage for the others,
another approach could be it handing a regenerating life shield or just having short down times,
but the easistes start would be reducing the range below a screen and maybe making the active range a bit more obvious (maybe make it a blue silhoutte like the red souls have in red)
Yeah. IIRC you can't knock them back either. If that is the case and you were able to knock them back, that could solve the issue.
Otherwise, maybe if the damage reduced would be 90-95%? Or say a small amount of damage done to shielded enemies would be instead sent to the commander? Would keep it's intended purpose, but could provide a very slow, but possible opportunity to deal with some of the heinously bad situations they can create.
And then a blinking mask charged with explosive teleports right under my æss and immediately explodes, duh.