Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Quite possibly, all the super endgame stuff like this and the unity level 100, could end up being Soul Shop purchases.
Btw, do you believe it is a good idea to farm souls (and ore) if I dont have anything else left to do or is it a waste of time? Before drifting update I was farming gold for charon's stat buff only to find out after the patch that I can now farm x6-x7 the amount in NG+3. Dont get me wrong, I love running through the game over and over again, but I dont wanna waste like 20h now if its gonna take me 2h after the next big patch.
I am wondering if any excess gold given to the vault will be counted towards stats when the cap is increased/removed. Im almost at 3m in the vault so would be cool to get like +10 more stats when it releases.
That's exactly how it works, I remember a dev saying as much. 100 soul per boss per NG only the first time you beat them.
You have 18h in total on the game, absolutely no way you have all of that stuff.
Also, many classes have great bonuses like extra weight, Vitality, etc., and those this really add up, especially mid to late game
seeing as in those cases you already have ~300 of the stat in question, yes. that little 15% increase isnt much, and it has virtually no effect on a run.