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The only reason I'd even think about using this class is if i was trying to out dps a boss
On the other hand, boxer is probably among the top classes. That uppercut is like 500x more useful than anything dragon has.
It's clunky in that the knockback on basic attacks is a huge liability that you have to compensate for, which in a busy room is sometimes easier said than done. It also really struggles to deal with enemies up near ceilings since the attacks are almost purely horizontal.
The charged attack is interesting, but the ability to launch yourself entirely across a room (or especially a stupid distance across the Axis Mundi bridge) is a little bit game breaking. I generally don't have a use for it in combat since whilst it does do more damage, the slow charge into launching effect isn't all that useful and you still bounce off one enemy at the end of the attack anyway.
That being said, I use the charge attack a lot when I enter new rooms or when I can afford killing an enemy from far away without any aggro. Unfortunately this doesn't make up for the overall clunky nature of the class. Perhaps it would be better if a direct hit could trigger an explosion alongside the existing knockback or pierce through enemies without knockback. Super armor (you still take damage but the attack is not interrupted) could also be a pretty good option to consider.
The shield talent thing is also not very useful to me I feel like. Yes, it can block regular projectiles but I feel the effect isn't helpful enough to justify the way it handles cooldown,
That way you could poke to recharge shield, back off, charge and enable shield for a big hit. Could also have the default attack destroy small projectiles, but that might be too much.
We're working on a redesign of the lancer, which will hopefully go live in 4.2. It'll see the lancer's dps go down, but mobility and reliability should go up significantly.
The attack range had a small bug in it, the "exploding end" didn't have a hit box on it, which meant a lot of attacks on the edge would whiff.
(Turn on subtitles to see changes)
https://www.youtube.com/watch?v=lEAsQAlCPxQ