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2: i have no clue, i assume its because mutually exclusive traits are not a thing yet but this might be intentional if not weird
But I took the +150%, so 250 dmg.
Luckily, I had enough health, but I could have easily died due to misinformation. I just wish I didn´t always have to remember to do math when dealing with that.
when you see the tooltip, why wouldn't you assume the value has been corrected ?
When you get hurt by monsters, the corrected value is shown, you don't have any maths to do, why should you suddenly on this tooltip ? So you assume it's correct and get rekt.
Imho, the tooltip should show the actual damage you're going to receive or at least mention it doesn't take modifier in consideration.
For 2) imho, it's ok. it's a rare enough situation and it's up to you to choose your heir carefully. Choosing one that can't use spells at first is no different than choosing one with a bad trait. And you can always deal with that problem later with relics or curio shoppes.
If we implemented the RL1 thing where you could pause the game and see enemy stats, you'd run into the same issue as the apple of enemies showing misleading stats.
So, at the moment, apples are working ok (even if it's a bit blindsidey). We might change the apple thing to correctly display the info in the future, but it's lower on our priority list.
In the meantime do you think it could be possible to add some kind of heads-up, like saying "base damage" or "before modifiers" or something ? It's definitely no that important right now, but it might save a soul or two.