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I don't like the Achilles relic (which requires max HP to work), though the Zealot Ring is okay (same premise, but for MP). Gnawed Bone's been bad for two patches now; it either needs to not have a three-use limit or it need to not require max HP to work... it's not like it can be stacked to circumvent the relic drawbacks like earlier patches (now that Resolve is a thing).
Boxing Bell is great. Relics that modify the player's weapon are generally great, actually. The Mushrooms are also top shelf. Serrated Handle is still too detrimental to use, but that's sort of its point.
In both cases, if you're good enough to stay at max HP, you probably didn't really need them anyway. and if you can't reliably stay at max HP, the relics become a lot more useless so you can skip them entirely.
The max MP one work because you can more easily get to max MP and if your spell is a high damage one, you get a lot more out of it.
For Gnawed bone I had suggested to remove the max HP requirement, and instead make the max hp % increase dependent on current hp %. The lower your hp when you next take some meat, the higher max HP you gain.
That way it benefits bad players (or those that choose to play risky) the most. The stacks can stay at 3 and the highest increase can be around 15.
(and also the new one to wager surviving 10 enemy kills without being touch to get some resolve back)
If you haven't beaten Naamah and you have a War Drum, I'm pretty sure the 3 lilies of the valleys count as relics for its effect. If so, +15% damage for 15 resolve is great.
then return to your last biome/beat the boss.
Works good for me.
In general a lot of the relics are only useful in highly specific cases. The Achilles relic is useful if you're a vampire for instance. There's also a weird number of mp-related relics.
It's great to get one or two extra hits against a boss you might have trouble with.
Sporeburst is a must take whenever i find it and i have Resolve leftover. Great for crowd control.
The knife (double damage) is only good in low NG cycles. Later on it's basically suicide to take it.
I'd also like to see more relics that replenish Resolve like Pandora's Box (not to the same intensity, but with a drawback and a feat goal). For instance, "Cool Shades" (or a much more appropriate non-anachronistic alternative) that apply the Diva screen effect until the player picks up 5 mana potions, a Curse of Greed that puts a cooldown on all actions until the player picks up <Max Health / 10> gold coins... that sort of thing.
The relics add a very welcome layer of variability to my runs and can often make a big difference in how a run goes. Definitely a great addition.
If your hp is down and you lack a good source of healing, which you do, you aren't getting your hp back up anyway, so the max lowering isn't even a detriment.
I rarely see meat drops, with both healing runes I still heal for approximately zero on kills, so if I'm not at max hp when I find a relic room, I take one, and suffer no negative, because my hp didn't get lower and it was never going to go back up enough for the effect to be noticed.
I love taking relics, they add a ton of options and replayability. Pandora's Bargain (I think?) adds 50 resolve..... after you kill ten enemies without taking a hit. I have a hard time ignoring this one; its killed several promising runs.
If they are maybe the devs should consider allowing you to collect them even after defeating the boss. That's a decent damage increase for a relatively small resolve cost.