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Relics will be re-worked, that's certain. Many people like you avoided them because of the steep max hp price, which wasn't the point of adding them according to the devs. They decreased the cost recently as a band-aid fix while they work on relics 2.0.
Gnawed bone is a must take, it's not barely worth it, it's definitely worth it. Unless you're at the end of your run, you will make up for the lost max hp. If you have it early, you can also pair it with the one that makes enemies drop meat, only takes a few drops to pay for itself.
Upgrade costs: the castle upkeep thing isn't a bad idea, but maybe make it more specific. Have group of upgrades that are connected by theme, where buying one increases the cost of all the other in the same group but only those.
Upgrading mind/focus shouldn't make str/dex upgrades cost more for example.
It's just a little idea I got, not really thought-out. I'm not sure how easy it would be to convey that on the castle view.
And the spin-kick is definitely way better than the down attack from the first game. Especially when you get the Echo Boots.
10% gold for 50 weight, I would rather have a life steal and 2 magnets.