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I use AMD, and I tried that, it was still reaching several hundred even though I made the cap 75 (monitor is 75 hz)
Your other options are:
- If the game has a V-sync setting you could try and turn that on.
- Using an external tool such as the very commonRTSS[www.guru3d.com] to try capping your framerate
- You could use the command line "-window-mode exclusive" (without quotes) in the launch options of the game properties in your library to force the engine to use exclusive fullscreen. This should make the game respect the control panel settings but you will usually have to alt-tab once out of the game and back in every time you launch the game or press Alt-enter once to go windowed and once again to go fullscreen exclusive because most unity games still launch in borderless windowed, even if you use the command.
The command line is what I use myself in other Unity games because I'm using a screen with Variable Refresh Rate and Unity games are not using an exclusive fullscreen mode by default unless the devs change it in the engine settings.
Like I said, I have an AMD GPU.
I think the option should always be there in-game, so you can limit it to match your monitor's refresh rate and not waste power.