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In next area there is a floating torso that you must avoid it's gaze or it will call Teke Teke. While avoiding it find a lighter in the shelves in the middle of the room (could be random next time?) and then you must pull down two odd looking long levers in the room to remove the bars blocking the exit.
In the next area go left and at the end of the path it will trigger a video. Afterwards, take the ID note. Go back the way you came and this time go right. Don't bother to go down the steps to the left yet yet as this is our exit. Use the lighter you found on the seal blocking the door ahead. Now, there's a few things to get in this area. Don't worry about dying as whatever you grab will stay with you in inventory and you can keep running in here if you need to. There's a key in the floating torso room to the right (key is right in the middle I think). Get it and then go back and try the left room. Near the end of the left room on the left side on a shelf is a "Left" key" and another hallway is on the right side of this left room. In the hallway on the left is a small open cabinet with an incense it in. Grab that for the exit. Also, if you look just hard enough on the cabinet you will see 2 keyholes. Use the left key on the left keyhole and the right key on the right keyhole. Open both of them and there are incenses to grab. Go back to the area where you didn't go downstairs and apply the 3 incenses there and then the door will unlock and you are done with scene 4.
5th and final scene
NOTE bug posted below before you attempt!!! :
Take the right path. On the right side of the front of the hut are the two pieces of a body. Grab the bottom half and drag it onto the altar on the floor. When you have completed it properly they will say something and it cannot be dragged anymore. Place the ID note on the floor altar. Click both candles on the pedestals to light then up and the area is cleansed. Open the cabinet to the left and get a gate key.
Go back the way you came and continue forward this time. Use the gate key and open the gate. Go to the train tracks and feed the cat some Tuna. Continue along the tracks for the good ending.
NOTE MAJOR BUG - If you fail to place both the ID note and the bottom half of the torso onto the altar on the floor before you light the candles you will fail at cleansing. To make matters worse, if you try to quit and reload the area your inventory is loaded with previous items you used in other levels along with a "fishing rod". Your ID note and Tuna are permanently gone so you cannot get a good ending without restarting the game or getting the bad ending and then choosing "Try another ending" which starts you back at 2nd Scene to do it all over again.