Warhammer 40,000: Dakka Squadron - Flyboyz Edition

Warhammer 40,000: Dakka Squadron - Flyboyz Edition

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Karalas Apr 2, 2021 @ 5:09am
Last boss
Hi,

I must admit, after 8-10 death against Skyburna, I'm tired of this heresy.
Any trick or wisdom against him is welcome.

I'm currently flying with the first Dakkajet, with two Gatling (the three barrel weapons with 45 weigh, the last weapon to be unlock for wing) tier 2 and a tier 3 simple gun on the nose. No nose or wing armor equipped because of overall weigh.
I take the accuracy for dakka (T3), the barrel roll (T3), the auto-repair for the armor (T2) and another thing i don't remember right now.

I mainly fight him in close combat, do a barrel each time he rush me and manage well my health, both armor and hull, and the heat. When his wingmen come, I just continue to engage Skyburna (for what, 15 seconds) until they are close and one of them enter my screen. I chase it and just "dance"between the incoming ammunition and shot when there is an opening. Generally, the kill of one wingman require that I down his shield 2 or 3 times.

I nearly finish him once, but one of his wingman instant shot me down.

This fight is so punishing. As I say, any advice from you or from Gork and Mork is welcome.
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Toadragon Apr 3, 2021 @ 7:42am 
The plane Dakka jet Da ramin Won
1 Flash Supa Shoota
2 Flash Zzap gun
3 Flash Splikey bitz
4 Optionally
5 The second or third.

Gubbinz
1 Flash iron sighys
2 Flash turny boosters
3 Flash and bitz
4 Flash krum pin moants
5 flash Fuel pod small

Paint orange black and dark blue.

That's how I set up my plane, but with small differences then.

The most dangerous are the reinforcements destroy them first.

The battle is similar to the first boss but often pushes if you have a chance to push the reinforcements you will do more damage.

I may have confused a word.

Do not stand still and slow down when you want an accurate shot.
Karalas Apr 3, 2021 @ 11:23am 
I just try once with your custom plane and I liked the Zzap gun against shield but still wasn't sure about the ramming option without armor regeneration. So I mixed them both :

I go back to my Dakka jet, install a gatling T2, the Zzap gun T3, a Supa shoota T2 on the nose, Wing plate T3 and simple nose T2 or T3.

I keep the Dakka accuracy T3, get the turny booster T3, auto repair armor T2, the Krum pin moants T3 and a small fuel pod T1. Was 190/190.

I forgot to mention I was flying with a Blood-Axe pilot, so green plane only.

The result overall was satisfying (first try with this set ^^) : The damage output from guns on Skyburna was good, the Zzap gun just melt the shield of the wingmens and the Gatling/Supa shoota were efficient enough the time needed for the Zzap to focus properly.
I use the ramming technic only a few time, and nearly always against the wingmen, because Skyburna got me some time with a "counter-ram", effectively knocking all of my armor. With all the upgrade (nose, wing, gubbinz), there wasn't many damage at all on my armor. I always shrugged the ramming technique, but this was a revelation.
The only downside I notice was the heat. Not perfect, but the right-click of the Dakkajet was good to gain some time on the cooling without loosing opportunity to shoot.

Thank you for your reply.
Toadragon Apr 4, 2021 @ 5:06am 
If the planes took on more weight, they would be terribly dangerous.
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