Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
otherwise, just use class scrolls to level up and grind abit for armor.
My team is just damage dealers and a healer basically, my team has all 5 stars mostly, but I haven't leveled them that far to reap the benefits
not at all, later you'll find a team that works for everything, usually killing random encounters in one turn or bosses in one another force. you'll eventually get characters that can deploy a stance that enhances one type of damage and weaken others, that's best for a "general" team.
A lot of the early game is basically this. Which honestly, is why this game is pretty dope. It requires strategy.
-Use a full Another Force. Set one skill slot on each character at the same position, with your strongest offensive skill. Spam that when you activate AF. Later in the game the designers put HP stoppers that keep you from one-shotting bosses, but at the point you're at, once good round does the job, you just need to survive to charge it from 50% to 100%.
-Have at least one good dedicated healer. Technically, even a leveled Riica does the job as long as she heals nearly every turn. You do not need 'tanks' at this point.
-Indeed, you need gear. Whether its in completing your Catalogue through up to hours of grinding the open zones (Swampland, Miglance Castle, etc), or spending some time in Another Dungeons (Moonlight Forest, Industrial Ruins). Remember you can now return to old areas and clear the Horrors for their unique drops and the treasure they sometimes guard, which is sometimes 'free' gear.
-Keeping your levels up is important early on. If you're not approaching or in your 3star board, around the point you're at, you're not doing it right. By the end of the original campaign (Ch 26), you'll be working to make sure your team is minimum 4stars, and that may require upgrading, or otherwise getting the free 4/5star units available from Episodes/Symphonies/whatever.
-Remember you can and should swap out and in party members during battle, as necessary. And that characters have Valor Chants as they swap in, that do indeed help for a turn or two.
The game is both generalist and specialist team oriented. General teams to clear various types of enemy groups, but eventually specialist teams for different sorts of content (or even just a type of grind), superbosses, etc.
If you got Serge then you also have Kid who can just steal from every single mob in the game. Just go around to Nadara caves and use them both to heal/steal grind out high level xp scrolls and max everybody out or wait til you get Colette then just use both. Yeah it's a grind but it makes everything simpler to complete.
Assuming you mean Visus Embryo... That was the first boss I really had trouble with, so it wouldn't surprise me to hear players struggle against it. I mean it was the first boss I lost a whole bunch of times before finally getting the win. It was quite a few months ago, so I'm not entirely sure, but I think I used just 4 heroes against it: Aldo, Miyu, Riica and Cyrus. (Yeah, I was very short on heroes back then, lol)
As for that particular battle, aside from sheer force of stubborness... My heroes had several levels advantage over the boss. Strategy was basically to hang in there until boss is down to 50% health (easier said than done already), wait for it to do that-thing-it-does at 50% health, pound it with everything I've got in a fully charged Another Force, and pray it goes down before my party wipes lol.
Beast King main story was another boss I lost to a whole bunch of times before finally prevailing through sheer force of stubborness. But hey, he's the foe who defeated the main character near the start of the game; I'd expect him to be a huge climactic battle. Actually, I was kinda surprised to face him so "soon"; by usual RPG conventions, I would have thought he'd be near the end of the game...
Not 100% sure, but I think Another Dungeons don't unlock until quite a lot later than that boss. At least, I definitely remember the place I go to enter Another Dungeons doesn't unlock until quite a few chapters in the main story later.
Idk how typical this is, but Beast King was the last main story boss that was real hard for me. Must be because I started doing so much non-main story stuff that whenever I went back to main story, it was much easier.