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It's meant to be a complex simulation, so there are a lot of rolls, but I also wanted it to be transparent, so you can see the 'detailed battle report' tab if you want to know exactly what is happening and why your gladiator is angry,
I would suggest playing on 'normal' tab for most of the time, so you are not overwhelmed, and then look at the 'detailed' tab only when you really want to understand what happened.
But yes, in simple terms, if the fighter has a discipline of 1 then they're going to lose their cool and start disobeying you often. That makes sense right? 1/100 is the worst discipline fighter imaginable - they have no interest in following your commands and just let the rage guide them!
If you fight with more disciplined fighters you should avoid this issue.
As for 'control', that indicates who currently has the upper hand, and the primary attribute for it is Initiative. If you defend successfully your control will increase, so if it is below 50 try defending to bring it up, and then try attacking when you have it above 50. That way you will get bonuses and possible critical strikes. If you read the detailed battle report it will explain exactly why it increases and decreases at any given time. Even in the 'normal' tab it is usually simple to see why it has changed (i.e. 'Jack misses with his swing and loses 14 control').
If you attack and fail you lose control.
If you defend and succeed you gain control.
There are a few other mechanics and special moves that affect control, but that's the main idea.
There are a lot of help pages in the tutorials, and if you read the pop-up tutorials they will help too. You can also mouse hover over a lot of stuff in the game for further explanations.
And if there's still another question, just jump on here and I'll answer it for you!
Thanks for playing.
Yes, that's correct. Anger makes discipline reduce, but it also gives a boost to strength.
A lot of things happen each round, but yes there are leadership and then discipline tests every single round, as well as defensive guarding checks when there is more than one fighter on each team. Then the battle sequence starts after calculating turn order on the basis of control and type of action.
Bravery is only relevant if discipline fails. If you fail discipline then there is a test against bravery to see whether the fighter will lose discipline and attack (high bravery) or lose discipline and defend (low bravery). So a fighter with bad discipline and bad bravery will often cower defensively, but if they have bad discipline and high bravery they will keep wildly attacking!