Microsoft Flight Simulator

Microsoft Flight Simulator

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Oceansize Aug 24, 2020 @ 6:42pm
How to map the Daher TBM 930's unique throttle/prop rpm lever to our available axes?
So the Daher TBM 930 single turboprop is a pretty sweet aircraft, and the throttle is state of the art. But trying to map it to our traditional throttle axes does NOT work, as you will understand if you've ever tried.

Has anyone had any success mapping their throttle/prop axes to the Daher's throttle lever? I've got three available axes I could use, along with a reverse detent on two of them, so a good amount of flexibility, but I don't know where to start mapping these to the Daher
Last edited by Oceansize; Aug 26, 2020 @ 7:47pm
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Showing 1-9 of 9 comments
Sandhill Aug 26, 2020 @ 11:51am 
My generic mapping that I use in all other planes seems to work fine for the throttle, but I absolutely know nothing about the TBM 930 so I'm sure I'm missing most of the question. Flew out into Laura a bit and discovered that pushing the throttle lever into the "Feather" range while in flight can be troublesome... :lunar2019smilingpig:
Oceansize Aug 26, 2020 @ 7:40pm 
I have Prop RPM assigned to another axis and both axes affect the throttle stick in the Daher, it's bizarre. Maybe I'll get more sensible behavior if I un-assign the Prop RPM axis for that aircraft in a special profile since there is no equivalent control in the real aircraft
Last edited by Oceansize; Aug 26, 2020 @ 7:43pm
Sandhill Aug 26, 2020 @ 7:49pm 
Does the Daher split control IRL, leave that burden on the flight crew? Some that I'm flying in the game (like the Diamond DV40's) let software coordinate the demand and so the pilot just selects a power level and the computers take it from there, prop axis control does not apply. Again, I know less than nothing about turboprops so I may just be missing the point
Last edited by Sandhill; Aug 26, 2020 @ 7:52pm
Sandhill Aug 26, 2020 @ 7:49pm 
I do love the TBM 930 by the way and thanks for inspiring me to look at it :cozybethesda:
Oceansize Aug 26, 2020 @ 9:12pm 
Originally posted by Sandhill:
Does the Daher split control IRL, leave that burden on the flight crew? Some that I'm flying in the game (like the Diamond DV40's) let software coordinate the demand and so the pilot just selects a power level and the computers take it from there, prop axis control does not apply. Again, I know less than nothing about turboprops so I may just be missing the point

It's the opposite of a split control, it's a combined control (in the real plane), but like a traditional gear shifter it can be pulled into different tracks depending on whether you want to feather, reverse, etc. So sometimes it as affecting throttle, others prop RPM.
Last edited by Oceansize; Aug 26, 2020 @ 9:13pm
Sandhill Aug 26, 2020 @ 11:48pm 
Originally posted by Oceansize:
It's the opposite of a split control, it's a combined control (in the real plane), but like a traditional gear shifter it can be pulled into different tracks depending on whether you want to feather, reverse, etc. So sometimes it as affecting throttle, others prop RPM.
Guessed it was something that sublime, I'm now more interested than ever. It possible that MSFS is just dumbing it down for now, or can you mouse control what you need to in the cockpit?
Oceansize Aug 27, 2020 @ 12:05am 
Originally posted by Sandhill:
Guessed it was something that sublime, I'm now more interested than ever. It possible that MSFS is just dumbing it down for now, or can you mouse control what you need to in the cockpit?

Oh I suppose between unmapping the Prop RPM axis for this plane's profile and using mouse control for the Idle 1 and Idle 2 positions, I should be able to handle most situations. I didn't buy all these peripherals just so I could use mouse control, but I can live with only needing to use it during startup procedures :-P
RMQLTW Aug 27, 2020 @ 2:11am 
Originally posted by Sandhill:
Originally posted by Oceansize:
It's the opposite of a split control, it's a combined control (in the real plane), but like a traditional gear shifter it can be pulled into different tracks depending on whether you want to feather, reverse, etc. So sometimes it as affecting throttle, others prop RPM.
Guessed it was something that sublime, I'm now more interested than ever. It possible that MSFS is just dumbing it down for now, or can you mouse control what you need to in the cockpit?

In X-plane 11, there is a well-known TBM900 (Hotstart) which is superbe when it comes to management of the throttle. In there, you use your mouse to manage the right side of the throttle (mostly managing start-up with low idle and high idle) and your axis only controls the left side of the throttle with reverse, taxi and flight. I would therefore recommend not using the prop axis but only the throttle to control this part of the power control as mentioned before.
In X-Plane, you need to use a button to be able to use the taxi power or the reverse if you are in flight mode because in the real plane, you have to move a trigger on the throttle to be able to go below flight mode (to taxi and reverse).

If you loose power, to feather your prop, you just need to put the throttle stick on the right side in high idle I think.

And watch out: it is not a fadec so max throttle can damage the turbine or create an engine fire.
Last edited by RMQLTW; Aug 29, 2020 @ 4:52am
Oceansize Aug 28, 2020 @ 7:46pm 
That's what I've been doing: using the mouse for Idle 1 and Idle 2 on the right side, then using my throttle quadrant for the left side of the throttle track. But I'm using a stick with a trigger so if only there were a way to map the real world controls to my hardware and avoid using a mouse. I just don't think there's a correct binding
Last edited by Oceansize; Aug 28, 2020 @ 7:46pm
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