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Whatever. It still doesn't change the fact that MSFS2020 should be able to run smoothly in an Oculus headset. So damning Oculus for their practices whilst simultaneously ignoring Microsofts lack of care supporting a competing headset is slightly incongruous IMHO.
Having said that - I agree with you that changing the landscape post sale like Oculus did is very poor. I'm down on Sony for exactly the same thing. All one can do is not buy stuff from them. But your first comment really doesn't add anything to the discussion that is at all useful to solving the OP's problem.
Guys, the issue is not MSFS nor Microsoft nor NVIDIA...it's Oculus. This was proved by always going back in or out of PBT & Release. They are a wreckless and careless company without any such good morals what so ever. Solution - leave them. I have never lost money in any VR by moving up and onwards but with Oculus I had to re-install complete OS about 20 times due to their inability to make a working system. Sorry but why suffer over and over.
In my case, apart from having issues with an Optimus laptop that I had to figure out myself as their support didn't seem to get it, everything worked quite well for me. Certainly din't have to re-install the OS or anything near as drastic. So other things might have been at play in that case.
Suffice it to say, I've now got a G2 also and it is much better than the CV1. But that's to be expected - it's a couple of generations newer and the CV1 was the very first retail generation. However, if you've got a CV1 and aren't in a position to upgrade just now, it should work OK with MSFS. Mine did. I'd expect the S to be similar.
In reality, this sim is fairly ordinary in VR. Could be absolutely amazing. Just isn't. IMHO. Even with a G2. Comes down to what you are willing to put up with. And it falls under the bar in my case.
You should be able to implement this on pretty much any PC with fair hardware specs.