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I do not use my joystick through Steam Input and just use the in game functions.
Edit: ...and yes, Steam overlay works if it is enabled, both desktop and BPM.
Tested adding the GamePass version to Steam. Took an arm and a leg, but able to "add" it to my Library as a non-steam game. But it's a bad idea. It didn't allow SteamInput, Steam Overlay or show what I'm playing to friends. All three are possible by adding a non-steam game. Believe it's an issue with adding a MS Store App. No biggie. I've been playing FS2020 non-stop and will eventually buy it elsewhere.
btw. Nice Rokit monitor!
If anyone stumbles here somehow. Steam Input is only for controllers, aka gamepads. It's often what you want to use instead of any other software to configure your controller. If it helps, I'll share my favorite controller and fav tutorial for Steam Input.
Steam Input Essentials
A controller worth looking at. Rock solid. Adds 4 buttons. Physically swappable sticks/buttons. This ad is non-sponsored btw.
Microsoft Xbox Elite Wireless Controller Series 2[www.xbox.com] + Microsoft Xbox Wireless Adapter for Windows 10[www.google.com]
Hehe, close, it's a V6 Series II. I got 'em and a V12 not far off 20 years ago now.
To expand on this a little, you can make a joystick work with it but it would probably be a last resort or for some niche use case. I have previously got it working with my MSFFB2 for giggles but I would say it is not worth going through Steam Input unless the game you are playing really doesn't work well with Direct Input devices.
I've a pair of Yamaha HS5's on my desk. They go well with these Sennheiser HD6xx headphones. When I put my headphones on it takes a split second to realize I'm using headphones instead of speakers. It's great. Over the years, I've spend more money on non high-end speakers, Logitech, Edifier, etc, than these monitors. There's far too many out there that feel speakers always die quick, so there's no reason not to buy a cheap pair.
I didn't know that! I plugged in my entry level X52 pro and it wasn't detected by Steam Input and didn't see a checkbox to install a driver for it.
I had since found a much better solution, maybe not as good as what Steam Input could offer, but it's good for my case. My case is I have an entry level flight stick and thought it was above average, lol, it's just like buying a logitech set of speakers. They last great for the first 3 months if you don't misuse it. But this x52 pro now requires regular maintenance, like opening it up to clean it. I believe its got those old mouse sensors we had when we used ball mice and they didn't think about dust. I'm disappointed with the rave reviews of it, next time I'll always go with my gut and look at the warranty provided lol.
The software solution for this issue, you're creating a virtual flight stick and hiding the x52 pro from everything else. you then use another program to configure that virtual controller which also has stuff like programming the input the game sees, so I can add jitter removal. I'll share a thread on it sometime this weekend.