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Informar de un error de traducción
lets hope they add sensitivity settings
some say use the auto rudder option for take off. but i refuse. maybe try that?
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Make sure that there are absolutely no other throttle assignments before you do the Thrustmaster assignments.
Then make sure you assign the Thrustmaster Throttle AXIS to the game's AXIS input.
The latter is a bit confusing as there are also button inputs in game for the throttle.
That means you can assign a joystick linear function to a ON/OFF type input producing results like what the OP mentions.... e.g. the curves and stick inputs look fine but in game things don't work properly.
The same is true of other axis too... e.g. search for "Yaw" and you'll see multiple inputs but only one labeled "Yaw Axis". The latter is the only one you want to assign to a rudder pedal axis.
All the more confusing because "Axis" in game really should be labeled "Linear input" or something like that to avoid confusion.
RUDDER AXIS is another setting that allows you to assign a Linear input, in this case for the controller, the L and R triggers are linear. HOWEVER, these trigger buttons are each a separate linear input (think, two separate joysticks). You can't assign two "joysticks" to the RUDDER AXIS function, since they will interfere with one another.
Assigning one trigger (L or R) to the RUDDER AXIS function works, now you have a linear control of the rudder. BUT, the one button controls both left and right..so you will have to constantly hold down the trigger button in the middle point to keep the rudder neutral. LOL
Microsoft needs to allow RUDDER AXIS LEFT and RUDDER AXIS RIGHT in order for this to work correctly.
Yes exactly.
You are better off assigning rudder to the controller's sticks if possible.
I enabled the camera movement controls with right joystick, but made it so I have to hold down the Right trigger button in order to move the camera. So its Right trigger button + Joystick = Camera movements.
EITHER ADD ANALOGUE DETECTION TO TRIGGER/YAW OR GIVE US AN AXIS FOR EACH YAW DIRECTION
PLEASE FIX THIS
I agree, we need AXIS support for each rudder direction, then the triggers will finally be fixed.
I would really like that support for using the pedals from a steering wheel set as rudder. Say, set gas to rudder right and clutch to rudder left. How hard is it really?
Not very. All they'd have to do is allow the yaw bindings to take analogue values, or add Yaw left and Yaw right axis bindings. The latter option would take all of 5 minutes to implement. I submitted a bug report on the official website but I have a feeling nobody looks at those
example of how easy the latter option is to add:
current Yaw axis binding works by looking at the analogue value; if the number is negative, turn right, if positive, turn left at the magnitude of the number. All they'd have to do is take the positive analogue value from the right axis binding (since our peripherals output a positive value) and set it negative and apply it to the yaw axis. That's literally it. It's probably not even 5 minutes of work.
That's why this bug is so infuriating to me, it's so easy to fix, and if they used a variety of controllers to test their game it would have stuck out like a sore thumb