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Salamanca Jan 29, 2022 @ 11:11am
Good News DLSS is coming to the MSFS 2020
Originally posted by Narf:
The first generation of DLSS was awful and indeed rather useless. DLSS 2.0 however, is an entirely different story and can be a massive help to improve FPS without losing picture quality. That of course depends on how well it is implemented - some developers have botched the job. That's not the fault of the tech though, since others have done an excellent job using DLSS.
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Showing 1-15 of 45 comments
EmotionallyBroken Jan 29, 2022 @ 2:25pm 
whats dlss?
Manwith Noname Jan 29, 2022 @ 2:29pm 
AI supersampling. Deep Learning Super Sampling. Essentially an algorithm used to upscale frames rendered at lower resolutions because good anti aliasing in modern rendering is difficult and expensive.
Last edited by Manwith Noname; Jan 29, 2022 @ 2:30pm
seymorer Jan 29, 2022 @ 3:32pm 
just like dx12 was going to be a big game changer too.
Maki Nishikino Jan 29, 2022 @ 3:37pm 
Originally posted by seymorer:
just like dx12 was going to be a big game changer too.

They never said that. As of right now DX12 in MSFS is really nothing more than a foundation.
Last edited by Maki Nishikino; Jan 29, 2022 @ 3:37pm
Oz Gaming Jan 29, 2022 @ 3:38pm 
Originally posted by seymorer:
just like dx12 was going to be a big game changer too.

Tried DX12. Got Lower frame rates. Changed back to DX11 and frame rates went UP again.:steamhappy:
Narf Jan 29, 2022 @ 5:07pm 
It's almost like Asobo always said that people should not expect better framerates under DX12 because any performance improvement would get absorbed by better and more effects, or how they said and wrote in the patch notes that DX12 is only in there in Beta for testing....
ZombieHunter Jan 31, 2022 @ 5:32pm 
DLSS is a gimmick and looks awful. It is like looking at the clouds and thinking you see a human figure b/c someone suggested the cloud looked like a human figure. So if Nvidia tells you this screenshot looks better with DLSS than without they win. But in reality there aren't enough pixels to render the final image so it is ALWAYS going to look worse no matter what and no matter what half sentient AI they claim to be using. It is a gimmick. I'd rather they be able to render at full resolution and do away with all the up / down sampling blur nonsense. But if you want to believe the Nvidia shills go ahead. They have done a pretty good job convincing people that even though there aren't enough pixels to render the final image to the buffer that somehow through their 'magical algorithm' the final image looks better than just rendering the scene natively at its native resolution with no blur or up / down sampling.

You are also going to get texture shimmering b/c one on frame pixel A wins and on another pixel B wins. This will produce shimmering on distant objects.
Last edited by ZombieHunter; Jan 31, 2022 @ 5:39pm
Salamanca Jan 31, 2022 @ 6:13pm 
DLSS is not a gimmick. Are you an AMD troll????
Razamanaz Jan 31, 2022 @ 6:16pm 
Originally posted by ZombieHunter:
I'd rather they be able to render at full resolution and do away with all the up / down sampling blur nonsense.

That's what DLAA is for. Maybe they will add it also. Have to put those Tensor cores to use somehow. It might be noted that DLSS and DLAA cannot be used at the same time.
ZombieHunter Jan 31, 2022 @ 6:19pm 
Originally posted by Salamanca:
DLSS is not a gimmick. Are you an AMD troll????
It is a gimmick. Yes it is. And no I have never owned an AMD card. Any kind of up sampling or down sampling and then blur to remove the artifacts is a gimmick. It is a way to try to increase framerates whilst maintaining image quality b/c the card itself cannot handle rendering at the native resolution. Therefore b/c the card cannot handle it they must resort to 'gimmicks' to get it to look decent. If the card could handle rendering at the native resolution they would not need such gimmicks. It is a gimmick to cover up the fact that RTX is simply not ready at 4K for 90% of the cards out there. A down sample or up sample will NEVER look as good as the native render.
Last edited by ZombieHunter; Jan 31, 2022 @ 6:19pm
d[-_-]b Jan 31, 2022 @ 6:34pm 
Originally posted by ZombieHunter:
Originally posted by Salamanca:
DLSS is not a gimmick. Are you an AMD troll????
It is a gimmick. Yes it is. And no I have never owned an AMD card. Any kind of up sampling or down sampling and then blur to remove the artifacts is a gimmick. It is a way to try to increase framerates whilst maintaining image quality b/c the card itself cannot handle rendering at the native resolution. Therefore b/c the card cannot handle it they must resort to 'gimmicks' to get it to look decent. If the card could handle rendering at the native resolution they would not need such gimmicks. It is a gimmick to cover up the fact that RTX is simply not ready at 4K for 90% of the cards out there. A down sample or up sample will NEVER look as good as the native render.

Are you for real? Every form of "Post processing" or image manipulation is a "gimmick" by your definition.

Have you heard of this thing called Reshade?
ZombieHunter Jan 31, 2022 @ 6:43pm 
Originally posted by Wake Turbulence:
Originally posted by ZombieHunter:
It is a gimmick. Yes it is. And no I have never owned an AMD card. Any kind of up sampling or down sampling and then blur to remove the artifacts is a gimmick. It is a way to try to increase framerates whilst maintaining image quality b/c the card itself cannot handle rendering at the native resolution. Therefore b/c the card cannot handle it they must resort to 'gimmicks' to get it to look decent. If the card could handle rendering at the native resolution they would not need such gimmicks. It is a gimmick to cover up the fact that RTX is simply not ready at 4K for 90% of the cards out there. A down sample or up sample will NEVER look as good as the native render.

Are you for real? Every form of "Post processing" or image manipulation is a "gimmick" by your definition.

Have you heard of this thing called Reshade?
Reshade is different. Post processing is different. Post processing is taking the native scene and then making shader passes on it or HDR, etc, etc. But it starts with the native scene at full resolution. For instance you can render a cube map at a reduced resolution and reduced frame rate and then stick that on a water surface to show the sky and surroundings. But within it the resolution is much less and the frame rate update is much less. But yes those pretty much are gimmicks. Pretty much everything in 3D is a gimmick of one kind of another.

What I mean by gimmick with DLSS though is Nvidia cannot get their cards to render RTX at native resolutions save for the 3080 and not many people have one of those. So they are reducing the load, trying to maintain the image quality, and keeping frame rates interactive. But the core problem is their cards cannot render RTX in real time at high resolutions. Once that core problem is fixed DLSS and other things like it won't be needed. Personally I've seen all of these gimmicks and they look terrible. It amazes me that games are getting more blurry and thinking it is quality and TV's are getting more defined and saying that is quality.
Last edited by ZombieHunter; Jan 31, 2022 @ 6:43pm
Boomer Jan 31, 2022 @ 7:07pm 
Nice. Looking forward to seeing how this goes.
d[-_-]b Jan 31, 2022 @ 7:17pm 
Originally posted by ZombieHunter:
Originally posted by Wake Turbulence:

Are you for real? Every form of "Post processing" or image manipulation is a "gimmick" by your definition.

Have you heard of this thing called Reshade?
Reshade is different. Post processing is different. Post processing is taking the native scene and then making shader passes on it or HDR, etc, etc. But it starts with the native scene at full resolution. For instance you can render a cube map at a reduced resolution and reduced frame rate and then stick that on a water surface to show the sky and surroundings. But within it the resolution is much less and the frame rate update is much less. But yes those pretty much are gimmicks. Pretty much everything in 3D is a gimmick of one kind of another.

What I mean by gimmick with DLSS though is Nvidia cannot get their cards to render RTX at native resolutions save for the 3080 and not many people have one of those. So they are reducing the load, trying to maintain the image quality, and keeping frame rates interactive. But the core problem is their cards cannot render RTX in real time at high resolutions. Once that core problem is fixed DLSS and other things like it won't be needed. Personally I've seen all of these gimmicks and they look terrible. It amazes me that games are getting more blurry and thinking it is quality and TV's are getting more defined and saying that is quality.

Yeah, I'm not buying what you're selling. That was sarcasm btw, the reshade q.

It's ALL image manipulation, not "gimmicks". Use whatever you like to get the performance/effect you like.

Last edited by d[-_-]b; Jan 31, 2022 @ 7:19pm
The author of this thread has indicated that this post answers the original topic.
Narf Jan 31, 2022 @ 10:13pm 
The first generation of DLSS was awful and indeed rather useless. DLSS 2.0 however, is an entirely different story and can be a massive help to improve FPS without losing picture quality. That of course depends on how well it is implemented - some developers have botched the job. That's not the fault of the tech though, since others have done an excellent job using DLSS.
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Date Posted: Jan 29, 2022 @ 11:11am
Posts: 45