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They never said that. As of right now DX12 in MSFS is really nothing more than a foundation.
Tried DX12. Got Lower frame rates. Changed back to DX11 and frame rates went UP again.
You are also going to get texture shimmering b/c one on frame pixel A wins and on another pixel B wins. This will produce shimmering on distant objects.
That's what DLAA is for. Maybe they will add it also. Have to put those Tensor cores to use somehow. It might be noted that DLSS and DLAA cannot be used at the same time.
Are you for real? Every form of "Post processing" or image manipulation is a "gimmick" by your definition.
Have you heard of this thing called Reshade?
What I mean by gimmick with DLSS though is Nvidia cannot get their cards to render RTX at native resolutions save for the 3080 and not many people have one of those. So they are reducing the load, trying to maintain the image quality, and keeping frame rates interactive. But the core problem is their cards cannot render RTX in real time at high resolutions. Once that core problem is fixed DLSS and other things like it won't be needed. Personally I've seen all of these gimmicks and they look terrible. It amazes me that games are getting more blurry and thinking it is quality and TV's are getting more defined and saying that is quality.
Yeah, I'm not buying what you're selling. That was sarcasm btw, the reshade q.
It's ALL image manipulation, not "gimmicks". Use whatever you like to get the performance/effect you like.