Microsoft Flight Simulator

Microsoft Flight Simulator

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Typhoon Aug 10, 2022 @ 9:45pm
FPS drops on all airports incl vanilla..Low GPU temps
I'm trying to understand why the Low fps on any airport along with low GPU temp..Reminds me off when you get drop in FPS while a few hours into a flight.Along with low GPU temp.
Once I take off FPS and GPU temps both come up...It's like FS2020 is not utilising the GPU on the ground, just the CPU..
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Showing 1-4 of 4 comments
Twelvefield Aug 10, 2022 @ 11:17pm 
Airports are where the AI congregates, and the AI will eat resources. Try turning off all the AI and see if that makes a difference. I'm not saying this is the answer you are looking for, but it's the easiest item you can test for yourself scientifically.

I've got theories as well regarding certain textures or other visual resources connected to airports and specifically certain taxiways, and I've never believed that the airspace transitioning bug was ever fixed despite the claim that it was. I also have theories regarding the Azure voices causing stutters or crashes, but that's harder to test for. Well, you can try turning off Azure and see what happens, but I doubt that will do much for you.

EDIT: I'm also formatting this post backwards. I should have started with how you should be looking at FPS in the Dev Mode. There's a very detailed graph you can use to discover where the bottlenecks are in real time: CPU, GPU, threads, whatever.

https://www.youtube.com/watch?v=sRoCVuQo-E8
Last edited by Twelvefield; Aug 10, 2022 @ 11:24pm
Typhoon Aug 11, 2022 @ 12:12am 
Originally posted by Twelvefield:
Airports are where the AI congregates, and the AI will eat resources. Try turning off all the AI and see if that makes a difference. I'm not saying this is the answer you are looking for, but it's the easiest item you can test for yourself scientifically.

I've got theories as well regarding certain textures or other visual resources connected to airports and specifically certain taxiways, and I've never believed that the airspace transitioning bug was ever fixed despite the claim that it was. I also have theories regarding the Azure voices causing stutters or crashes, but that's harder to test for. Well, you can try turning off Azure and see what happens, but I doubt that will do much for you.

EDIT: I'm also formatting this post backwards. I should have started with how you should be looking at FPS in the Dev Mode. There's a very detailed graph you can use to discover where the bottlenecks are in real time: CPU, GPU, threads, whatever.

https://www.youtube.com/watch?v=sRoCVuQo-E8
Cheers mate...
Maviba Aug 12, 2022 @ 2:07am 
That's pretty normal in this case and won't change in future simulations..
All the GPU does is rendering, and there's not that much to render.

Calculations are made by the CPU and there is a lot to calculate in this game. Way more than in regular games.
So games like this will always remain CPU heavy.
boris.glevrk Aug 12, 2022 @ 7:22am 
Originally posted by Maviba:
That's pretty normal in this case and won't change in future simulations..
All the GPU does is rendering, and there's not that much to render.

Calculations are made by the CPU and there is a lot to calculate in this game. Way more than in regular games.
So games like this will always remain CPU heavy.
Uh, this game is still GPU heavy tho. In my current setup the GPU is constantly near 100% while CPU is actually rather low.

There are lots to render, definitely not "not that much to render". You are rendering a small country's worth of terrain at a time. Even with LOD that's still a pretty impressive amount.
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Date Posted: Aug 10, 2022 @ 9:45pm
Posts: 4