Microsoft Flight Simulator

Microsoft Flight Simulator

View Stats:
Twelvefield Jul 3, 2024 @ 12:08am
"Lossless Scaling"
The Lossless Scaling app has been blowing up in my flight sim feed. It's by far not a new program, but the devs have recently added frame generation which suddenly makes this old thing very relevant.

Originally, LS was good for scaling windowed games with strange native resolutions to fit modern monitors. FTL comes to mind, but so do games you might get from other regions (NTSC, PAL, SECAM) that you can somehow get to work in your region but have resolutions that are alien to your hardware. Videos, as well. LS comes with some anime settings which I guess could help if you like that stuff.

You probably don't need scaling for MSFS, although it works, looking like aggressive aliasing to sharpen your image if you really want that. DLSS users might.

Everybody wants smoother frames and more of them in MSFS, though, and I've found LS to be good at that. Maybe even great.

LS has its own proprietary frame generator, LSFG, which uses AI to predict the frame that could go in between the current frame and the next frame, and it does a remarkable job, at least for gaming and video. There's a 2X setting that will predict a single frame and a 3X setting which predicts two frames.

LS doesn't interface with MSFS at all. It simply inserts frames for whatever is on the screen: MSFS, another game, a video, you typing (not recommended unless you like it when typing gives you vertigo, you masochist you), whatever. It also works with whatever GPU you have. You'll probably see the best results with mid-range cards, but people say they see a lot of difference with potato cards as well as the very most recent 4xxx cards. nVidia or AMD, LS is agnostic, it uses either architecture.

As well, if you are already using AI frame generation, even using the latest drivers, you can stack LS on top of that and get even more frames. On my 3080, I've been using a number of tweaks and assists to get my frames into the smooth 35-45 fps range in places like NYC. With LS, I'm getting into the buttery 60's. In less dense locations, frame rates are getting into the ultraglide 90's and maybe up to my monitor refresh of frictionless 144. I haven't tested that out so much, since I instead decided to max out all the options and sliders instead. Yow. That brings my frames back down to the hard deck, but now I can do it and still stay smooth.

Downside: it only works on one monitor at a time. Still, the devs are making updates, so maybe multi-monitor will be a future feature.

Upside: it's on STEAM, today it's on sale (such as it is), and it costs just a few bux, less than 10 even if you are living with Justinflation.
< >
Showing 1-4 of 4 comments
Mondyrocks Jul 3, 2024 @ 3:59am 
Will this work with the ms store version Twelve??
jbonesmd Jul 3, 2024 @ 7:58am 
Originally posted by Mondyrocks:
Will this work with the ms store version Twelve??

I can't speak to the store version specifically but it is a great addition to the Steam version. No where near as clunky as the Frame Gen mod. Smooth as silk once you get it tuned to your liking. My understanding of is that it will work with any game because of it being a stand alone application although you can only acquire it through Steam.
Last edited by jbonesmd; Jul 3, 2024 @ 10:22am
Twelvefield Jul 3, 2024 @ 1:05pm 
Yes, definitely 100% it works with anything on your PC, STEAM or no STEAM. Again, it is stand-alone, it has zero connection to the sim itself, no FSUIPC or SimConnect or any of that. You can turn LS on or off as many times as you like or change its settings while you fly and MSFS does not care.

I used LS on the Windows Media Player (works great), and on Nimble Writer, a typing app (also works great, but you don't need frame generation for typing, so the letters swim around a bit - disconcerting).

I kind of think once you get it off of STEAM, you can set LS to run without STEAM... but I am guessing as I only dimly recall someone saying that. I've not running it without STEAM myself.

I've noticed LS gets confused with things that move very slowly, like less than 1 fps, such as my typing or slideshows and such. It also gets confused with fast-moving things like props, so there's a tiny bit of occasional screen tearing around the margins of the prop of the Extra during acrobatics. Nothing major, though, and generally I see it under chaotic conditions. Level, boring flight seems to work well.

Setting up LS is super easy. For MSFS, you choose LSFG 3X and turn off the Scaling, save that, and you are done. Afterwards, in MSFS, you probably need to spend some time in Options re-tuning the sim, plus whatever other frame generators you use.
Last edited by Twelvefield; Jul 3, 2024 @ 1:12pm
ZombieHunter Jul 3, 2024 @ 1:37pm 
Those aren't frames. FG is only good with high FPS. Otherwise the latency generated can actually be worse than native. This has been proven mathematically in many instances and on many gaming sites. I don't know why the lie of frames with this tech is still circulating. Nothing is free and this is no different. But if you already have high FPS, then there is no need for it. So it is a moot point. It is only good for something where it does not need to be applied. I really doesn't matter what someone 'feels' is better or worse but what the cold hard data says. And that data says at low FPS, it is pure bunk.
Last edited by ZombieHunter; Jul 3, 2024 @ 1:42pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jul 3, 2024 @ 12:08am
Posts: 4