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Fantastic book that really brings to life the Beech 18 experience in MSFS.
For a go around flaps are progressively retracted , but you figured that out already it seems.
In a nutshell use the following Go Around sequence:
. Push power and Push nose down to correct nose up tendency when power is applied, get to manoeuvring speed
. Progressively retract flaps, watch manoeuvring speed
. Gear up on +ve rate of climb (don't exceed retraction speed, esp on multi-engines)
. Trims
. Turn
https://youtu.be/RqKERFrvHGg?si=MVa6ktZJbC3dkhSZ
The https://flightsim.to/file/51532/denarq-twin-beech mod greatly improves the engine management simulation. The flight model is being fixed in an upcoming release (currently in beta testing) which should be out very soon.
I love this plane, though.
As for the flaps issue, it was my mistake thinking the sim did not register the flaps on my Logitech panel. Usual go around is first notch out first and then climb out and progressively take them out from there. I just messed up and brought out two notches by mistake.
I think this is a sim thing, more so than a specific plane thing. It does vary from plane to plane depending on how much work the devs have put in tweaking it (esp in xwinds), but the ground handling is a recognised weakness in MSFS itself.
SU15 beta has improvements in the ground handling, but it's still a WIP atm. Also they haven't documented the new ground handling in the SDK yet either, so 3rd party devs are eagerly awaiting that so they can update their addons too.
The Beech 18 is great. Many great planes to learn and fly but there's a few that have that special feel/experience, and it's one of them.
This is a good article about flying it as well. Very tricky aircraft.