Microsoft Flight Simulator

Microsoft Flight Simulator

View Stats:
Snikkii Feb 12, 2024 @ 12:54pm
Microsoft Flight Simulator 2024
Is this going to be a new game or will be a massive overhaul to the 2020 flight sim. I played with over 100 hours in the gamepass, but just was thinking of getting the full game in Steam.
< >
Showing 1-12 of 12 comments
The author of this thread has indicated that this post answers the original topic.
Maki Nishikino Feb 12, 2024 @ 12:56pm 
New game.
shadowgravy Feb 12, 2024 @ 2:12pm 
Overhaul sold as a new game with new features.
Twelvefield Feb 12, 2024 @ 6:30pm 
Originally posted by shadowgravy:
Overhaul sold as a new game with new features.

This seems closer to me. You can migrate most Marketplace items from 20 to 24, apparently. The work Asobo is doing on updates seems to apply to both versions as well. Beyond that, there isn't a lot of information.

Typically, FS used to drop a new version every two years or so, in the Olden Tymes. One version would be a major change, the next would be a more incremental change with bug fixes. These days, though, who knows? The best guess is an overhaul with new features (some new planes, a "career" mode, better modelling of the atmosphere and magnetosphere, better aircraft physics, better online networking: those things seem reasonably certain). It will have the same basic game engine, though.
twitchie1 Feb 12, 2024 @ 9:43pm 
they 2024 will be better because they are actually coding the game for multi core cpu usage.. FS2020 is sooo handicapped from the fact the game is pretty much single core from what i understand and since my CPU never goes over 15% i assume its quite accurate
Narf Feb 13, 2024 @ 1:50am 
Originally posted by twitchie1:
FS2020 is sooo handicapped from the fact the game is pretty much single core from what i understand and since my CPU never goes over 15% i assume its quite accurate
Not even remotely true. I seriously have no idea why people keep perpetuating this dumb nonsense when it would take them literally seconds to start the game and open to the task manager to see that MSFS does utilize multiple cores rather well: https://i.imgur.com/8bvRhdS.jpeg
I've seen a lot of games doing way worse dividing workload to threats and getting way more bottlenecked by the performance of one thread.
Twelvefield Feb 13, 2024 @ 2:32am 
FSX used a single core. I can't remember if off-shoots like Prepar3d did or not. MSFS does have a fair amount of FSX code, and at the very beginning there were bugs with core optimization, but that was dealt with years ago.
Tampa Powers Feb 13, 2024 @ 2:52pm 
Originally posted by Twelvefield:
FSX used a single core. I can't remember if off-shoots like Prepar3d did or not. MSFS does have a fair amount of FSX code, and at the very beginning there were bugs with core optimization, but that was dealt with years ago.

Even that is not true. FSX came out during a time that quad core cpus were already a thing. It has a mask that sets the "threadability" of the process. You can change that mask to utilize more cores, but in reality the codebase was so slow that it would rarely need to do that anyways and spreading across too many cores would not yield infinite performance. Better to invest in faster cores than more with that.

People don't understand how multithreading works. It's not a get out of jail card for performance issues, because at the end of all the processing however parallel you can make it, it still has to come together to form the data to render a single frame. The only way you can "decouple" this is by having the simulation run as it's own thread, spawning additional threads as needed to calculate the data and then provide this data, when ready for the GPU to render a frame or multiple frames based on that data interpolated from one to the next simulation frame. Go too crazy with that and it becomes unresponsive and glitchy though, so you have to make a cut somewhere. In most games you may find 3 or so frames pre-rendered to fit the points calculated between each frame of simulation data. Some games even let you configure that metric.

I don't like the idea of selling a full refresh as a new game either, especially now that at the time of writing this they just announced another sale on Steam, which essentially tricks people into buying what's already known to be the inferior version going forward. At the same time I can see that switching out a core part of the simulation code would be a major pain to integrate and doing a hard version change means you can do drastic changes with justification. Doesn't mean it's a good justification, but it provides a target for addons and others to work towards rather than having to support multiple "versions" of the same product with vastly different capabilities. Certainly easier to just make two versions than doing if branches in code at every step of the way.
auroragamer1 Feb 13, 2024 @ 3:26pm 
I take it that getting the 40th anniversary edition at current discount is pointless if this new version is coming out?
shadowgravy Feb 13, 2024 @ 6:42pm 
It's only pointless if you intend to buy MSFS 2024 the minute it is released, whatever month that might be.
udidwht Feb 13, 2024 @ 10:15pm 
Originally posted by Twelvefield:
FSX used a single core. I can't remember if off-shoots like Prepar3d did or not. MSFS does have a fair amount of FSX code, and at the very beginning there were bugs with core optimization, but that was dealt with years ago.
There is no ESP code in the current MSFS20. None at all.
Odjebi_Govno Feb 15, 2024 @ 10:10am 
so , we were just a beta testers for MFS 2024 , fak you Microsoft
Manwith Noname Feb 15, 2024 @ 11:16am 
Originally posted by udidwht:
There is no ESP code in the current MSFS20. None at all.

Yes there is.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Feb 12, 2024 @ 12:54pm
Posts: 12