Microsoft Flight Simulator

Microsoft Flight Simulator

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Matthias 2022 年 5 月 25 日 上午 8:27
''TOP GUN: MAVERICK'' DLC released!
Title says it all.... ''I FEEL THE NEED, THE NEED FOR SPEED!''. Download you can do within MSFS.......Happy flying everybody! :-)
最后由 Matthias 编辑于; 2022 年 5 月 25 日 上午 8:27
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正在显示第 31 - 45 条,共 51 条留言
Maki Nishikino 2022 年 5 月 26 日 下午 3:12 
引用自 Chad
Many players: Please add a career mode.
Devs: Ok, here's racing and a Top Gun DLC.
Me: :really:

Many already exist for MSFS.

From a marketing perspective this Top Gun collaboration that is being seen in a number of titles now is a very, very smart idea.
ZombieHunter 2022 年 5 月 26 日 下午 4:13 
引用自 Dbentzjr
Im happy with this dlc, it does add what I felt was missing from the sim for a VERY long time - hypersonic flight. Also, the new jet is quite impressive, although still far from perfect.

Let's have a chat about this Darkstar aircraft for a moment. It took some time, but I can finally hover it perfectly, and although its nothing as agile as the F22 I've been flying, the Darkstar is a very unique aircraft, that I must go on to say that once you get the hang of it it handles very well all things considered.

Also, this jet does expose some very obvious flaws with physics and math in the sim that I hope get sorted out in the next few updates. For one thing, I absolutely can't stand how the camera gets in the way of the controls while flying in 3rd person, and Ive been mentioning this for years at this point. The 3rd person camera has been and still is extremely flawed. That issue aside, the other thing I don't care for too much in the new Darkstar is how flat bottomed it is - this isnt an issue on its own until you factor in how messy it can be trying to maintain control over this bad boy while travelling at hypersonic speed and having the jet trying to auto trim on you which effectively prevents you from flying with any precision.

Other than that, I have been up to 275k feet agl where the sim breaks as far as altitude functionality although now it actually is able to recover and once you come back below that point the altitude meter resumes to function as normal. I have been having a blast flying this thing so far, but the way when you go up very high and you move the controls, but the surfaces on the planes dont move, thats broken. Another thing that seems broken to me is when you are at full speed in the darkstar then you apply all brakes and skid to a 180 degree reverse of direction, resuming full power and releasing the brakes - the sim literally can't account for this yet and the plane is left handling as if you were still travelling at full speed for quite some time. This can cause you to crash into the ground if you aren't making sure the nose is on the horizon the entire time.

TLDR:
Its extremely fun and a great improvement to the sim overall but I still hope future patches will quickly begin to actually fix the flight physics and start enhancing the sim to behave in a more realistic fashion. Its still very much an arcade sim, but this is a nice step toward realism by showing the flaws of the sim using this experimental aircraft to point out the flaws of the messy physics of the sim.

The upper atmosphere is reachable again, but at this point the entire sim still feels like more of a water tank to me than a simulated air chamber for our jets and planes to fly around in. The atmosphere still feels too dense, its improved, but theres still plenty of room for polish later on.
There are no words. So much bad info. And yet you continue to post such nonsense when information is literally at your fingertips. Please Google aerodynamics.

SMH.

I can't get it below 20-30k feet with the scram yets on, there's a red bar that shows up on the left side between the G force meter and the HUD, I have no idea what that is, but the aircraft starts shaking when this shows up and then it's game over
From the display in the aircraft scramjet transition is 80K feet.
最后由 ZombieHunter 编辑于; 2022 年 5 月 26 日 下午 4:25
Dee-Jay 2022 年 5 月 26 日 下午 4:35 
引用自 IndigoAK
引用自 ZombieHunter
Not sure I understand Asobo's focus here. This is not DCS nor even close. The sim is great for commercial aviation and general aviation. It is not built for combat or military operations or anything close to that.

Seems they could spend their time fixing the avionics and other sim level aviation issues than focusing on nonsense like this.

There's no military operations here. It's a military plane, yes, but all of the content in this pack simply involves flying around. There's no combat.

And this argument is ridiculous anyway. I'm sick of people acting like this game is supposed to be a hardcore simulator. It's not and it never will be. This game was designed from the start to bridge the audiences targeted by Flight and Flight Simulator X. It's very similar to the way that SCS has designed American Truck Simulator/Euro Truck Simulator 2.

Well what would you consider to be a "hardcore simulator"???

The fact is that MSFS is a platform, in the same way that XPlane, P3D, FSX and DCS are. They offer a world and an engine, front end, weather system etc and then you stick in whichever bits you're interested in. They all live and die on the quality of the addons (P3D is absolutely awful with no addons).
For some, that will be an over-the-top knockabout bit of fun like this Top Gun DLC. And yes, it's clear that there's nothing hardcore about this DLC - it's not claiming to be DCS. Is anyone under the illusion that the Hornet in MSFS is on a par with the DCS Hornet or the F14? And no, MSFS will never provide overlap in the marketplace with DCS as it won't offer the combat aspects.

MSFS does however have some top notch civilian options now in the shape of the recent jets that have dropped from Leonardo, Just Flight, PMDG and Fenix - they very much allow the sim to take it's place as a credible "hardcore" simulator.
Dee-Jay 2022 年 5 月 26 日 下午 4:44 
引用自 Maki Nishikino
引用自 Schmegg

OK - fair enough - as good a definition as any I guess.

Thing is though - having settings that allow accessibility does not necessarily have to detract from the simulation. Turn those settings off and then you have "hardcore" mode, for instance. :-)

I really don't understand the point of view myself. Just because you can change settings to make it easier doesn't make the sim not suitable for the hardcore type. In XP, P3D and DCS you can change some things that would in my opinion disqualify the sim out of being "hardcore".

Posted my last message without reading further down the replies. :)

He's giving an insane concept of what a "hardcore" sim is. Making it more accessible to "casual" users does not exclude users looking for a realistic experience (who can simply just not turn off the realistic features).

For comparison, Xplane and P3D (which is by definition a flight training tool rather than a home entertainment game) both allow the realism to be blunted by ticking/unticking various boxes. Scaleable realism.
Maki Nishikino 2022 年 5 月 26 日 下午 8:11 
Just got back from watching the movie, it's awesome!
John W 2022 年 5 月 26 日 下午 9:01 
引用自 Maki Nishikino
Just got back from watching the movie, it's awesome!
Which movie if I may ask?
Dbentzjr 2022 年 5 月 26 日 下午 9:27 
引用自 ZombieHunter

I can't get it below 20-30k feet with the scram yets on, there's a red bar that shows up on the left side between the G force meter and the HUD, I have no idea what that is, but the aircraft starts shaking when this shows up and then it's game over
From the display in the aircraft scramjet transition is 80K feet.

I have been flying the Darkstar quite a bit recently. The air pressure below 45k feet agl is very bad for the scramjet system. As you fly, if you understand how it works, you must first get to a fast speed gradually by flying fast and 10% up pitch to around 30k feet, then aim down -20 degrees pitch to achieve the necessary speed required before scramjets can be activated. If you attempt to activate the scramjets too low in the atmosphere, then it will rip the jet to pieces because of the air pressure. The higher you go, the less dense the air becomes, and as you fly in 3rd person, you will actually hear this transition.

Before activating scramjets, make sure you are well above 35k+ feet (preferably much higher, aka 80k as in the documentation of the aircraft specifications) Make absolutely sure that the nose of the aircraft is at or very close to the horizon because once you engage scramjet system you won't have much time to react to correct errors. The jet travels extremely fast in this mode and will begin to glow red at the edges of its airframe. Do NOT fly below 45k feet (80k by the book) in this mode or the aircraft will explode.

Once you do activate scramjets, you will hear and see a physical BOOM followed by noticing very quickly how the aircraft suddenly begins to pick up speed in surprising short time.

I give all good information, based on my personal experiences while flying all the aircraft in the sim. You call me out telling me that Im wrong, would you care to elaborate on exactly how I've been wrong? I have noticed very bad physics all around in the sim and you say that I am wrong? May I ask you to elaborate on your following statement?

"There are no words. So much bad info. And yet you continue to post such nonsense when information is literally at your fingertips. Please Google aerodynamics.

SMH."

If you tell me where you feel Ive been wrong, I may be able to elaborate more but if you're just trying to troll, then theres not much I can do, I can't please everyone but I can only share my own experiences in the sim. To fly good safe and fast takes practice, lots and lots of practice. I only share my own experiences from my own perspective. If there's something you do not understand, feel free to ask.
I've had the Darkstar blow up even without scram jets on flying at low altitudes. Everything will be fine and then the red meter will show up and the thing just explodes. It's very finicky but fun.

I crossed the Atlantic ocean in less than an hour with it.
最后由 ʟǟֆȶʟɨʋɨռɢքօɛȶ 编辑于; 2022 年 5 月 26 日 下午 9:39
Dbentzjr 2022 年 5 月 26 日 下午 10:26 
I've had the Darkstar blow up even without scram jets on flying at low altitudes. Everything will be fine and then the red meter will show up and the thing just explodes. It's very finicky but fun.

I crossed the Atlantic ocean in less than an hour with it.

Yeah the thing is, these planes, even military jets, arent very strong when going fast because of the air pressure. Try this, the next time your in a car stick your hand out the window carefully as you pick up speed and notice how after a while you need to pull your hand back in lol... thats what you need to remember when flying in the sim.

Im still not perfect with the darkstar, I have been flying with all the safetys on (no damage, infinite fuel, etc) to get a better feel of how it handles before I try flying it "true to life". The thing is, Im sorta impatient so I always activate the scramjets far too soon and get stuck battling that pressure as I try to get the nose up.

The best thing is to be patient, fly it as high as you can, then turn on scramjets and come down at enough angle to force the wind into the engines to spin them up - but make sure to leave room to pull the nose back up because the faster you go the more difficult it becomes to control. Think of the scramjets as a ram air turbo, it takes TONS of air pressure to get them going because they are extremely powerful engines, but once they get going you'll definitely know it lol. As well, this sucker is like a freight train once it gets going, you definitely won't be able to stop on a dime so consider that before you try to come back down. You'll need plenty of room to return to the atmosphere slow enough to keep the jet from breaking apart. Best I do is throttle down and let it decrease speed until I reach about 100k feet, then I activate the airbrakes while descending further so I can come in for a controlled landing.

As for the landing itself, I have found that 20% throttle is best for me while dynamically applying airbrakes when needed to keep the speed at or around 200kts but releasing airbrakes before the actual touchdown.

Don't forget to engage the beacons and fuel cell for the scramjet system. The jet isnt as finicky as I personally thought it would be, especially considering how the F18 originally launched. It would seem to me the devs really took their time with this one and did it right. The plane seems to fly true in most situations I have thrown at it so far.

Overall, Im very impressed and delighted to have this awesome experimental SR72 Darkstar , the successor to the SR71 Blackbird in the sim.

I too went across the ocean, but my journey was different because when I did it, I didn't yet realize or understand how the scramjets worked lol. I was wondering how others could be passing me but then I went and did the turtorial to see how the jet actually worked.

😂
最后由 Dbentzjr 编辑于; 2022 年 5 月 26 日 下午 11:53
Maki Nishikino 2022 年 5 月 26 日 下午 11:28 
引用自 John W
引用自 Maki Nishikino
Just got back from watching the movie, it's awesome!
Which movie if I may ask?

Top Gun: Maverick
AUT-helmi 2022 年 5 月 27 日 上午 12:12 
2
exactly!!! they call it topgun, but its a F-18 in topgun (F-14) livery ... lol lol :-))))
F-18 one seat.. F-14 (topgun) two seat... :-))))
Why not a cessna in topgun livery?? also no weapon, no dogfight, no carrier start...
good promotion for tom cruis movie, not more... lets make money. I love my DCS!!
AUT-helmi 2022 年 5 月 27 日 上午 12:24 
Ok, but simulate a movie called (topgun--F-14-two seat) with a f-18 one seat is
totaly confused. we got nothing new, old f-18 (with no working systems and weapons) but
nice topgun liveries.. thats all. thanks, but love my DCS.
Dee-Jay 2022 年 5 月 27 日 上午 3:12 
引用自 AUT-helmi
Ok, but simulate a movie called (topgun--F-14-two seat) with a f-18 one seat is
totaly confused. we got nothing new, old f-18 (with no working systems and weapons) but
nice topgun liveries.. thats all. thanks, but love my DCS.

To be fair, they’re accurate. It’s the F/A-18 as that’s the current US Navy aircraft in the air superiority role. I’ve not seen Maverick but I think that will be reflected in the film. The F-14 is retired now so the “Top Gun” school will be using the newer aircraft. They’re not wrong in using that aircraft - it’s even the Super Hornet.

But yes, if combat is your thing, definitely stick to DCS (that old Hornet and Tomcat is amazing).
Captain Flappy 2022 年 5 月 27 日 上午 7:42 
引用自 AUT-helmi
Ok, but simulate a movie called (topgun--F-14-two seat) with a f-18 one seat is
totaly confused. we got nothing new, old f-18 (with no working systems and weapons) but
nice topgun liveries.. thats all. thanks, but love my DCS.
It's like comparing Forza to Euro truck driver 2... they are very different games.
Mental Paradox 2022 年 5 月 27 日 上午 8:58 
Flying low and fast with the Darkstar is VERY tricky because to get the scram jets enabled you need to swan dive to get it to mach 3 and then flip them on. At least that's how it teaches you to do it in the mission. That launches you to 100k+ feet. There is no scenery up there lol. I have tried reducing throttle with the scram jets on and trying to get lower in elevation to try to buzz the ground but every time I stress the aircraft out and it explodes mid-air. :)

I can't get it below 20-30k feet with the scram yets on, there's a red bar that shows up on the left side between the G force meter and the HUD, I have no idea what that is, but the aircraft starts shaking when this shows up and then it's game over
You're not supposed to fly that fast at low altitude, that's why. Scamjets are engines designed to work in a low-oxygen environment (like above the stratosphere) and will propel you at speeds so high, the high air density at low altitudes will damage and disintegrate your plane.

That red line on your airspeed indicator means that if you go this fast, you will suffer damage.
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发帖日期: 2022 年 5 月 25 日 上午 8:27
回复数: 51