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报告翻译问题
Many already exist for MSFS.
From a marketing perspective this Top Gun collaboration that is being seen in a number of titles now is a very, very smart idea.
SMH.
From the display in the aircraft scramjet transition is 80K feet.
Well what would you consider to be a "hardcore simulator"???
The fact is that MSFS is a platform, in the same way that XPlane, P3D, FSX and DCS are. They offer a world and an engine, front end, weather system etc and then you stick in whichever bits you're interested in. They all live and die on the quality of the addons (P3D is absolutely awful with no addons).
For some, that will be an over-the-top knockabout bit of fun like this Top Gun DLC. And yes, it's clear that there's nothing hardcore about this DLC - it's not claiming to be DCS. Is anyone under the illusion that the Hornet in MSFS is on a par with the DCS Hornet or the F14? And no, MSFS will never provide overlap in the marketplace with DCS as it won't offer the combat aspects.
MSFS does however have some top notch civilian options now in the shape of the recent jets that have dropped from Leonardo, Just Flight, PMDG and Fenix - they very much allow the sim to take it's place as a credible "hardcore" simulator.
Posted my last message without reading further down the replies. :)
He's giving an insane concept of what a "hardcore" sim is. Making it more accessible to "casual" users does not exclude users looking for a realistic experience (who can simply just not turn off the realistic features).
For comparison, Xplane and P3D (which is by definition a flight training tool rather than a home entertainment game) both allow the realism to be blunted by ticking/unticking various boxes. Scaleable realism.
I have been flying the Darkstar quite a bit recently. The air pressure below 45k feet agl is very bad for the scramjet system. As you fly, if you understand how it works, you must first get to a fast speed gradually by flying fast and 10% up pitch to around 30k feet, then aim down -20 degrees pitch to achieve the necessary speed required before scramjets can be activated. If you attempt to activate the scramjets too low in the atmosphere, then it will rip the jet to pieces because of the air pressure. The higher you go, the less dense the air becomes, and as you fly in 3rd person, you will actually hear this transition.
Before activating scramjets, make sure you are well above 35k+ feet (preferably much higher, aka 80k as in the documentation of the aircraft specifications) Make absolutely sure that the nose of the aircraft is at or very close to the horizon because once you engage scramjet system you won't have much time to react to correct errors. The jet travels extremely fast in this mode and will begin to glow red at the edges of its airframe. Do NOT fly below 45k feet (80k by the book) in this mode or the aircraft will explode.
Once you do activate scramjets, you will hear and see a physical BOOM followed by noticing very quickly how the aircraft suddenly begins to pick up speed in surprising short time.
I give all good information, based on my personal experiences while flying all the aircraft in the sim. You call me out telling me that Im wrong, would you care to elaborate on exactly how I've been wrong? I have noticed very bad physics all around in the sim and you say that I am wrong? May I ask you to elaborate on your following statement?
"There are no words. So much bad info. And yet you continue to post such nonsense when information is literally at your fingertips. Please Google aerodynamics.
SMH."
If you tell me where you feel Ive been wrong, I may be able to elaborate more but if you're just trying to troll, then theres not much I can do, I can't please everyone but I can only share my own experiences in the sim. To fly good safe and fast takes practice, lots and lots of practice. I only share my own experiences from my own perspective. If there's something you do not understand, feel free to ask.
I crossed the Atlantic ocean in less than an hour with it.
Yeah the thing is, these planes, even military jets, arent very strong when going fast because of the air pressure. Try this, the next time your in a car stick your hand out the window carefully as you pick up speed and notice how after a while you need to pull your hand back in lol... thats what you need to remember when flying in the sim.
Im still not perfect with the darkstar, I have been flying with all the safetys on (no damage, infinite fuel, etc) to get a better feel of how it handles before I try flying it "true to life". The thing is, Im sorta impatient so I always activate the scramjets far too soon and get stuck battling that pressure as I try to get the nose up.
The best thing is to be patient, fly it as high as you can, then turn on scramjets and come down at enough angle to force the wind into the engines to spin them up - but make sure to leave room to pull the nose back up because the faster you go the more difficult it becomes to control. Think of the scramjets as a ram air turbo, it takes TONS of air pressure to get them going because they are extremely powerful engines, but once they get going you'll definitely know it lol. As well, this sucker is like a freight train once it gets going, you definitely won't be able to stop on a dime so consider that before you try to come back down. You'll need plenty of room to return to the atmosphere slow enough to keep the jet from breaking apart. Best I do is throttle down and let it decrease speed until I reach about 100k feet, then I activate the airbrakes while descending further so I can come in for a controlled landing.
As for the landing itself, I have found that 20% throttle is best for me while dynamically applying airbrakes when needed to keep the speed at or around 200kts but releasing airbrakes before the actual touchdown.
Don't forget to engage the beacons and fuel cell for the scramjet system. The jet isnt as finicky as I personally thought it would be, especially considering how the F18 originally launched. It would seem to me the devs really took their time with this one and did it right. The plane seems to fly true in most situations I have thrown at it so far.
Overall, Im very impressed and delighted to have this awesome experimental SR72 Darkstar , the successor to the SR71 Blackbird in the sim.
I too went across the ocean, but my journey was different because when I did it, I didn't yet realize or understand how the scramjets worked lol. I was wondering how others could be passing me but then I went and did the turtorial to see how the jet actually worked.
😂
Top Gun: Maverick
F-18 one seat.. F-14 (topgun) two seat... :-))))
Why not a cessna in topgun livery?? also no weapon, no dogfight, no carrier start...
good promotion for tom cruis movie, not more... lets make money. I love my DCS!!
totaly confused. we got nothing new, old f-18 (with no working systems and weapons) but
nice topgun liveries.. thats all. thanks, but love my DCS.
To be fair, they’re accurate. It’s the F/A-18 as that’s the current US Navy aircraft in the air superiority role. I’ve not seen Maverick but I think that will be reflected in the film. The F-14 is retired now so the “Top Gun” school will be using the newer aircraft. They’re not wrong in using that aircraft - it’s even the Super Hornet.
But yes, if combat is your thing, definitely stick to DCS (that old Hornet and Tomcat is amazing).
That red line on your airspeed indicator means that if you go this fast, you will suffer damage.