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I had said in original post that VR had worked fine until recently. I may have been reducing game to one monitor width thinking that might help performance. In retrospect,problem started when left game either in Full screen and full Window mode.
Resource depletion and performance can be problematic when you effectively have FIVE monitors being driven from your video card.
Even reducing the size of the one on-screen window while using VR can improve overall performance.... as does doing anything that reduces video resource utilization in Windows... e.g. turning off window shadows, etc.