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번역 관련 문제 보고
Internet speed (the sim downloads data on the fly, meaning a slower speed will take longer to download, creating stutters and drops in frame rate)??
I played with WIFI but I'm not sure if the internet speed really gonna affect the FPS.
You could be right though, it could be something unrelated.
Btw, wifi is no problem, my laptop is wifi and I still get 350 - 400mbps download speed :)
had one just now as some other users flew near over London.
turning off MP gave me a few fps back and enough to land bit it wasn't pleasant or smooth.
my 250gb rolling cache *should*(?) be enough but who knows?
I'd like to say it *feels* like it happens when the game is sending/receiving data but thats just a hunch.
I'm only on a 2080 sc with a 850gold psu and also liquid cooled in a full size tower from Corsair, I don't think heat (where I am) is an issue but might be in OP's case but I think its an inherent issue rather than a simple hardware one.
If using a ROLLING CACHE then put it on the C: DRIVE (hopefully m.2) NOT a 2nd Drive even if it's SSD. You can test this best by Deleting the ROLLING CACHE and using none to compare, then if better create one on your C: Drive.
THIS is the problem i'm nearly 100% sure. I can tell you out of 140 hours of experience playing this game that you need a great and fast internet connection if you enable all live services. i'Ve a 250mbit down and 50mbit up connection and i've monitored the internet use whilst flying over different areas in the world.
some areas like los angeles were extremely heavy on the internet streaming and the game used between 10-30mb/s at times (MEGABYTE NOT MEGABIT!!). its crazy as 30mb/s should be something around 240mbit down o_O despite my connection i had and have stutters in some parts of the game aswell but those stutters usually are in heavy areas like los angeles AND only very minor (like it drops 1fps for a second which makes it stutter for this moment a bit but still annoying).
if you internet is not anywhere near great this will most likely be the culprit for your extreeme framedrops
i mean lets be honest here, it can't be anything else because you have a great cpu and gpu. more than enough ram
(don't let ppl tell you to get 32gb of ram because its ridiculous. the game never uses more than 9gb of ram with everything else active on my system and i'm running it between high and ultra settings (important stuff like volumetric clouds, textures vector data, texture synthesis etc all on ultra). this game needed more than 16gb of system ram before the "optimization" patch on july 27th. afterwards it doesn't and your 16gb of ram are MORE THAN enough unless you have like 50 other apps opened whilst playing the game or unless you leave browsers with many tabs open like chrome with 100+ tabs or firefox with 150+ tabs. only then you will need more ram because the browsers will eat up so much that 16gb might get filled and/or even overfilled whilst running the game too..)
you have the game installed on ssd too so it can't be your system, its very unlikely. i've a complete trash system with a gtx 980 ti, 6 years old and a ryzen 2600x which is also much slower in singlethread than yours and i'm still running the game more or less buttersmooth. on 30fps capped but at least i nearly never drop below 30fps unless i'm flying over manhattan and even then i only drop a little under 30fps from time to time, not regularly. as mentioned over los angeles, miami etc, over all those heavy areas i only have tiny stutters from time to time and neither my cpu nor my gpu are close to being fully used so i'm very sure its the servers being the problem here (my connection is unlikely to be the problem too but yours might be because it sounds like your connection is complete crap). considering my superold system i'm actually happy to be able to run the game mostly maxed out at 30fps :D:D:D its a miracle :D
also, disable and delete the rolling cache. its complete crap and leads to much more stutter than without using it. i compared it aswell, definitely a nogo
edit: best you can do, if possible for you, would be to turn off and delete the rolling cache (also don't use any manual cache and you don't even need a page file as the game doesn't use the page file anymore after the optimization patch. i mean it uses 100-200mb of page file sometimes for me but thats not even worth mentioning. i put my pagefile to 2gb only and i haven't had a single problem with any game including this compared to how it was before when windows managed it and put it to 15gb rofl.. what a joke windows pagefile managing is :D:D:D) and get a good internet connection, at the very least 200mbit down with good latency. if its not possible well, at least keep all that in mind until you can get a better connection ;)
I was stuttering when I used to have 16 GB RAM on my last PC (which had a i7-8700 / GTX 1070). Right before I got rid of that PC I upped it to 32 GB and it was fine and with my new PC I went with 32 GB. Before SU5 I was seeing RAM usage in the 20s with ease. SU6 will add things in MSFS that will make you happy for having 32 GB of RAM.
I personally don't recommended anyone who is building a high-end rig in 2021 to go with 16 GB of RAM and especially not for a flight sim, RAM is cheap and if you can get yourself a 3080 you can get yourself 32 GB of RAM and you will thank yourself for doing so. I have two rigs and my other one is a dedicated flight sim rig. I plan on swapping out the PC for a new Jetline Systems at some point and will go 64 GB RAM, overkill for most however I don't feel 32 GB is.
Bingo. Turn off all the AI and ground traffic. Beyond that chugging your render cycles, there are bugs that come and go with the traffic interfering with your cockpit controls. I've noticed when that happens my frame rate spikes.
Adding more RAM is definitely a good thing. Your 3080 will have plenty, but system RAM is cheap and helpful. I've gone to 64, I've often enough clogged up 32 GB just looking at my computer sideways. Mind you sometimes I run massive graphics files so I need that extra overhead, it's just nice that I can also use that RAM for gaming.
64 GB would indeed be helpful to some simmers, I know in one of the flight sims I play there is a map that will blow through 32 GB like nothing.
For the rig I use most of the time which has an i9-10900KF / RTX 3070 I will stick with 32 GB however for my dedicated flight sim setup which I am in the process of upgrading I'm going with 64 GB.
Don't mean to sound rude in any way but building a rather top-shelf rig and sticking just 16 GB or RAM in it seems bizarre to me, go 32 GB. I even have a game that isn't flight sim related at all where I've heard of some peeps with 16 GB struggle.
MSFS might not currently really use much RAM but it will again at some point. OP you have a solid GPU and CPU but that RAM is going to hold you back in being able to enjoy MSFS to it's fullest once we get RAM eating features again.